No scrambles.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Iraq to Syria
Russians take Syria from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
5 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 4 infantry moved from Novgorod to Karelia
5 fighters and 1 tactical_bomber moved from Norway to Karelia
6 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine
4 artilleries and 2 infantry moved from Rostov to UkrainePlace Units - Russians
2 artilleries and 1 fighter placed in Novgorod
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Anhwe to ManchuriaCombat - Japanese
Japanese creates battle in territory 6 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,5
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total -
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
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@ktylu:
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
But look at the likely result options:
(a) You win but expend all your Kamikazes and have a significantly weakened fleet.
(b) You lose and have no fleet.Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Midway to 6 Sea Zone
2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 4 submarines
Japanese defend with 2 destroyers, 2 fighters and 2 submarines
1 submarine owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 3 submarines
Casualties for Japanese: 2 destroyers, 2 fighters and 2 submarines
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern FranceNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 carrier and 3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 artilleries and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Kwangsi to Kiangsi
2 artilleries moved from Kwangtung to KiangsiPlace Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to HainanCombat - British
British creates battle in territory 19 Sea Zone
Battle in Tobruk
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
retreated to Tobruk
Italians win, taking 19 Sea Zone from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery
British win, taking Trans-Jordan from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in HainanNon Combat Move - British
1 armour moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 fighter moved from Tobruk to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Quebec to 91 Sea Zone
1 fighter moved from Quebec to Iceland
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,6,2,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total -
@ktylu:
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
But look at the likely result options:
(a) You win but expend all your Kamikazes and have a significantly weakened fleet.
(b) You lose and have no fleet.Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.
Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber and 1 fighter moved from Chahar to Manchuria
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 34 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Okinawa
Battle in Manchuria
ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 armour
ANZAC win, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Manchuria to Jehol
1 fighter moved from Caroline Islands to Jehol
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to Philippines
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 34 Sea Zone to 19 Sea ZoneNon Combat Move - French
Turn Complete - French
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@ktylu:
Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D
Or perhaps it was - not anticipating that attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Eastern Poland to Russia
2 artilleries moved from France to Northern Italy
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 113 Sea Zone
3 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Germany to PolandCombat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Eastern Poland
1 bomber moved from Norway to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 bomber and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 48 PUs;
Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 fighters moved from Karelia to Smolensk
2 fighters and 1 tactical_bomber moved from Karelia to Baltic States
1 fighter moved from Karelia to Smolensk
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
3 fighters moved from Smolensk to Russia
6 artilleries and 1 infantry moved from Bryansk to Ukraine
2 artilleries and 4 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
2 fighters and 1 tactical_bomber moved from Baltic States to NovgorodPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,1,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4
Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians -
Scramble SZ6?
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nah sir, amazing how one battle changes everything in the pacific early on… lesson learned 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 artilleries, 3 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Battle in Japan
Americans attack with 3 artilleries and 7 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Japanese win with 1 fighter and 5 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 3 artilleries and 7 infantry
Casualties for Japanese: 3 aaGuns and 2 infantry
Battle in Southern France
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Italians defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 armour and 1 infantryNon Combat Move - Americans
4 fighters moved from Southern France to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Korea
1 transport placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 artillery and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 6 infantry moved from Anhwe to Kiangsu
3 artilleries, 1 fighter and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 9 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Chinese win, taking Kiangsu from Japanese with 9 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to ManchuriaPlace Units - Chinese
3 artilleries and 3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





