@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from Midway to 17 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from 16 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to Midway
1 mech_infantry moved from Western United States to Alaska
1 cruiser and 1 destroyer moved from 25 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
EDIT: Americans undo move 9.
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 102 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to IcelandPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 artillery, 1 fighter and 3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
1 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Eastern Persia to Anglo Egyptian Sudan
1 armour, 2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 armour moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Shan State to French Indo China
1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 submarine
British win, taking 125 Sea Zone from Germans with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Norway
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
3 fighters owned by the British retreated
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 transports -
3 hits in SZ36. Dent all 3 capital ships?
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yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Eastern Persia to Anglo Egyptian Sudan
1 armour, 2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 armour moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Shan State to French Indo China
1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 submarine
British win, taking 125 Sea Zone from Germans with 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Norway
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
3 fighters owned by the British retreated
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 factory_minor
British win, taking French Indo China from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the British
1 battleship owned by the British and 1 cruiser owned by the British retreated to 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -16
Casualties for British: 2 destroyers
4 fighters owned by the Japanese forced to land in KwangsiNon Combat Move - British
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Norway to Finland
1 fighter moved from 125 Sea Zone to Finland
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 artilleries moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
2 destroyers placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer and 2 submarines placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,6,1
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines -
I assumed you would land the 4 fighters in Kwangsi rather than Hainan but feel free to edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Tobruk to EgyptCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
British defend with 2 infantry
French win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
3 artilleries placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Tobruk to EgyptCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
British defend with 2 infantry
French win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
3 artilleries placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from Shan State to 36 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in Siam
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 3 transports
Japanese win, taking Siam from Japanese with 1 battleship and 3 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 2 carriers, 1 cruiser and 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
15 armour, 10 artilleries, 2 bombers, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 bombers moved from Eastern Poland to 114 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers and 3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Norway to 113 Sea Zone
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
1 artillery moved from France to Western GermanyCombat - Germans
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orders
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Full scramble. Which means no intercept.
Lose DDs then US fighters first
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Was that a mis-click?
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Yes, ill move Navy back, that is a waste. It will still have the air raid though.
Ill move them, and repost :-(
If you havent seen my battles, if i dont go 100% i loose, i have lost 8 battles, crucial ones in 4 different games and i was above 85% to win. The rng is failing me, not suppose to be that way. :-(
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rng?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
15 armour, 10 artilleries, 2 bombers, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 bombers moved from Eastern Poland to 114 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers and 3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Norway to 113 Sea Zone
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
1 artillery moved from France to Western GermanyCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Air Battle in United Kingdom -
No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
15 armour, 10 artilleries, 2 bombers, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 bombers moved from Eastern Poland to 114 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers and 3 fighters moved from Western Germany to United Kingdom
1 artillery moved from Norway to 113 Sea Zone
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 infantry moved from Romania to Eastern Poland
1 artillery moved from France to Western GermanyCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 109 Sea Zone
British defend with 2 destroyers
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 bombers moved from 114 Sea Zone to Western Germany
1 artillery moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 bomber, 1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs





