I’m also not able to post from TripleA directly - maybe having the same problem as @gamerman01
Probably a version compatibility issue, I’m on 2.6.14744. Here’s Italy’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - French
Battle in Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy Bordeaux
Combat - Germans
scramble US fighter into 110?
Yes. Max D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 49 PUs;
Germans buy 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 bombers moved from Eastern Poland to 110 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter and 3 tactical_bombers
British defend with 1 destroyer; French defend with 1 infantry; Americans defend with 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Germans win, taking Norway from Russians with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 destroyer
Casualties for French: 1 infantry
Casualties for Americans: 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 transport placed in 99 Sea Zone
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 46 PUs;
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 tactical_bomber moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from Russia to Eastern Poland
2 artilleries and 2 infantry moved from Finland to Norway
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery and 3 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 aaGuns, 2 artilleries and 7 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Place Units - Russians
1 artillery placed in Novgorod
1 armour and 9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Hainan to 6 Sea Zone
3 artilleries moved from Anhwe to Jehol
2 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 submarines, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Yakut S.S.R. to Amur
Japanese take Ulaanbaatar from Russians
2 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 3 artilleries
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery and 2 fighters
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 2 cruisers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 48
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 carriers, 1 submarine and 2 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
2 fighters moved from Kwangsi to Kwangtung
1 tactical_bomber moved from 43 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Scramble and Kamikaze SZ6?
full scramble
2 kamis on battleship
2 kamis on carrier
@ktylu:
full scramble
2 kamis on battleship
2 kamis on carrier
And keep two? Sure?
3 each :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,6,6
Units damaged: 1 battleship owned by the Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Germans win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 1 fighter
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Finland to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer, 1 fighter and 1 transport
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 3 bombers and 1 tactical_bomber
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
3 artilleries moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Iraq
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
I think you should have done at least 4 kamis on the BB. Possibly all 6. It rolls at a 4. CVs roll at zero on attack.
Made a few assumptions in there, particularly on UK’s turn.
I think I have you here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Southern France to Yugoslavia
2 infantry moved from Northern Italy to France
1 artillery moved from Alexandria to Tobruk
Combat - Italians
Battle in 99 Sea Zone
Germans loiter and taunt; Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Italians
1 armour placed in Southern Italy
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Unfortunately there is only one way to get better at the intricacies of this game. Bad luck rolling is what influenced that decision. I started paying attention more to the TUV swing rather than the percentage to win as you told me once. Doesnt even matter, still loose to the dice. Likely i should of done all them on it, but it does me no good in defense of Japan if a carrier is still sitting there. I am done with the 95% to win losses, that is stupid it keeps happening over and over. Just playing straight TUV now, That battle is sz 6 was close to 50/50 i know i was defending, not attacking it just didnt seem likely or i would not of left my units there. Or placed a battleship. All i can do is keep playing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to New Guinea
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs