ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in SiamNon Combat Move - ANZAC
2 fighters moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to GuamPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 45 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to 95 Sea ZoneCombat - Germans
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Western Germany
1 bomber moved from Southern France to Western Germany
1 armour moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 2 transports placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 armour and 1 artillery placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,3,5,1,3,1,6
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Anhwe
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 transports
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Western Ukraine
4 aaGuns, 1 armour, 12 artilleries, 42 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
9 artilleries moved from Ukraine to Western Ukraine
3 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
5 artilleries and 5 infantry moved from Rostov to Ukraine
3 artilleries moved from Volgograd to Rostov
1 artillery and 4 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Sakha to Manchuria
1 fighter moved from Russia to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 fighter
Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,4,3,5,3,1,4,1,5,5,4,1,5,1,3,3
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
4 fighters moved from Yunnan to Anhwe
6 fighters moved from Anhwe to KiangsuCombat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Greece from Italians, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Denmark
Battle in Kiangsu
Americans attack with 1 artillery and 6 fighters
Japanese defend with 1 factory_minor, 2 fighters and 3 infantry
Americans win, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is -15
Casualties for Americans: 1 artillery and 4 fighters
Casualties for Japanese: 2 fighters and 3 infantryNon Combat Move - Americans
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from Southern France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 armour moved from Karelia to Novgorod
3 armour moved from Norway to Karelia
1 mech_infantry moved from Siberia to Buryatia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship and 2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to QuebecPlace Units - Americans
3 armour placed in Norway
3 armour placed in Korea
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
1 armour moved from Egypt to Syria
British take Trans-Jordan from Italians
British take Syria from Italians
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 20 Sea Zone from JapaneseCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer and 2 transports
Units damaged: 1 carrier owned by the British
British win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 2 transports
Casualties for British: 1 carrier
Battle in Germany
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_major and 1 infantry
British captures 39PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in FormosaNon Combat Move - British
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Are you happy to concede this one? Berlin is down and the other Axis powers have almost all their income disrupted by convoys on future turns.
Germany will probably be able to reclaim Berlin but they’ve taken too much of a hit.
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Yeah, i dont disagree.
Are we allowed to play again? I know we did a re-match, but i am trying to get better. I like playing you, i am learning a ton… Specially with the Axis, which is my weak link.
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So same sides?
Happy to have a rematch.
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Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
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@ktylu:
Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
I don’t have a hard and fast rule. Depends on the prize for winning vs losses. If its good enough I can attack at 30% or even less. TBH, I pay more attention to the TUV swing than the win % and even that is misleading when damaged CVs come into it, or defending bombers etc.
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Bid = sub sz98, art Kweichow, Sudan and Karelia.
Slightly changing up.
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@ktylu:
Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
I don’t have a hard and fast rule. Depends on the prize for winning vs losses. If its good enough I can attack at 30% or even less. TBH, I pay more attention to the TUV swing than the win % and even that is misleading when damaged CVs come into it, or defending bombers etc.
One more comment I’ll make on this one. I have learnt to think about what will happen if the attack goes against me - if I retreat will my units be able to be picked off and thus I’ll need to continue anyway or am I likely to be able to hold the position I’ve retreated to?
If I make a good attack which goes bad I don’t get too upset about it. It’s part of the game and you have to deal with it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by Russians to Karelia: 1 artillery
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 bomber moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France -
test post
brand new game
new units for the allies
Bid = sub sz98, art Kweichow, Sudan and Karelia.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 bombers; Remaining resources: 6 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by Russians to Karelia: 1 artillery
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 bomber moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
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@ktylu:
Yeah, sounds good to me. I posted your victory for ya.
On a side note: Just answer me this, when do you attack? in other words, at what percentage?
In our game, i lost 7 battles when i was above 90% to win according to calculator. Is that not high enough?
I don’t have a hard and fast rule. Depends on the prize for winning vs losses. If its good enough I can attack at 30% or even less. TBH, I pay more attention to the TUV swing than the win % and even that is misleading when damaged CVs come into it, or defending bombers etc.
Simon, treat me like a 1st grader. Explain TUV swing and the concept itself to me :-D
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oh yeah scramble orders sir
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If I attack a DD with a sub and both die, I have lost a 6IPC unit while the defender has lost an 8IPC unit. That’s a 2 IPC swing in my favour. TUV = Total Unit Value.
Of course, if I win and live, that’s an 8IPC swing or lose and the sub lives, that’s a -6IPC swing to me.





