@cwglee51 I was using an older version. Installed it now and it works. Will post a bit later today
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French West Africa to French Central AfricaNon Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 armour, 2 artilleries and 1 mech_infantry moved from France to Southern France
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
4 fighters moved from Western Germany to 93 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
4 bombers and 3 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom -
Orders in London sir.
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@ktylu:
Orders in London sir.
3 tacs? No intercept. Expose them to AAA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 armour, 2 artilleries and 1 mech_infantry moved from France to Southern France
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
4 fighters moved from Western Germany to 93 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
4 bombers and 3 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Southern France
Germans attack with 6 armour, 2 artilleries and 1 mech_infantry
British defend with 2 fighters; French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 5 armour remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for French: 2 artilleries and 1 infantry
Battle in 93 Sea Zone
Germans attack with 5 fighters
British defend with 2 cruisers
Germans win with 5 fighters remaining. Battle score for attacker is 24
Casualties for British: 2 cruisers
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,4,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,3,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: airfield = 6, factory_major = 20
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from United Kingdom to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 fighter moved from 93 Sea Zone to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Western Germany
2 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Poland
3 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from Southern France to FrancePlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 mech_infantry moved from Sikang to Yunnan
1 armour moved from Turkmenistan to Caucasus
1 artillery and 1 tactical_bomber moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Belarus to Vyborg
2 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Western Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery placed in Novgorod
2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from 5 Sea Zone to Amur
1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
3 destroyers moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangtung
Japanese attack with 2 bombers, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 14 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Russians: 2 aaGuns and 21 infantry
Casualties for Japanese: 2 fighters and 10 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Japan
2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Amur to Manchuria
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
2 bombers and 2 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 harbour placed in Hainan
1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 92 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 carrier, 3 destroyers, 2 tactical_bombers and 1 transport -
Dent CV in SZ43? Care to specify OOL looking forward?
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Yeah dent CV
then destroyers, then planes…im trying to figure out how America is in the war, lol Its round 2 and i didnt declare on them… i must of misclicked something. I know i didnt declare, and i thought they had to wait until 4 to declare but maybe im loosing my mind :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
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@ktylu:
Yeah dent CV
then destroyers, then planes…im trying to figure out how America is in the war, lol Its round 2 and i didnt declare on them… i must of misclicked something. I know i didnt declare, and i thought they had to wait until 4 to declare but maybe im loosing my mind :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
USA can declare if Japan declares on UK or ANZAC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 92 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Siberia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 carrier, 3 destroyers, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Casualties for Japanese: 3 destroyers
2 tactical_bombers owned by the Japanese forced to land in BorneoNon Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 31 Sea Zone to 22 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to YunnanPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Americans to Russians
EDIT: Changing ownership of Soviet Far East from Americans to Russians
EDIT: Changing PUs for Americans from 80 to 78
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from India to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 tactical_bombers
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the British retreated
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 123 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 transport placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 2 artilleries and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1,2,3,5,6,6,1,4,4,4,4,5,3,3
UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Yugoslavia to Slovakia HungaryCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belgian Congo: 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 3 infantry
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Turning off Edit Mode
2 aaGuns moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 carrier and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transportNon Combat Move - ANZAC
1 fighter moved from Shan State to India
1 infantry moved from Shan State to Yunnan
2 fighters moved from 43 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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I dont get what just happened in the game. lol
Germany is at war with everyone, i sent 6 bombers to gibraltar, and no combat ensued. I also sent fighters to American transports and nothing happened.
American units cant go past sz 102 if they are not in the war, yet the political panel shows them as the long neutral country. Which means the game says according to the panel, they are not in the war. Yet they are allowed past sz 102 all the way to Gibraltar.
My combats didnt take place, check this out… here is file. Is this a bug?





