@dawgoneit I’m out, but if you send the move summary I can decide on scramble
ktylu (Axis) vs. simon33 (Allies +18) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
2 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Holland Belgium to 114 Sea Zone
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
4 armour moved from Western Ukraine to Rostov
9 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Normandy Bordeaux to FranceCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Norway from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in SyriaNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Eastern Poland
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from 114 Sea Zone to GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 armour, 1 infantry and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 artillery and 3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
4 artilleries and 5 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to RostovCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 8 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 4 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour
Russians win, taking Rostov from Germans with 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 5 armour
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 artillery and 3 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Karelia
2 fighters moved from Rostov to Novgorod
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
6 infantry moved from Belarus to Novgorod
9 artilleries moved from Russia to Bryansk
2 aaGuns moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Belarus to Novgorod
5 artilleries and 1 infantry moved from Belarus to BryanskPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Amur to Manchuria
2 artilleries moved from Jehol to Manchuria
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Manchuria
1 bomber moved from Japan to 6 Sea Zone
3 armour moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 battleship
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 bomber
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 3 artilleries and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Jehol
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to ManchuriaCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 artillery
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 106 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Hopei to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kwangsi
1 artillery moved from Hopei to Chahar
1 artillery and 2 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
1 artillery and 3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Yunnan to Kiangsi
4 artilleries moved from Kwangsi to KiangsiCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kiangsi
British attack with 4 artilleries and 2 mech_infantrys
Japanese defend with 4 armour
British win, taking Kiangsi from Japanese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 4 armour
Casualties for British: 2 artilleriesNon Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to United KingdomPlace Units - British
2 fighters placed in Quebec
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Southern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New Guinea to Jehol
1 fighter moved from Philippines to Jehol
1 cruiser and 1 destroyer moved from 36 Sea Zone to 34 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 tactical_bomber
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Jehol to Chahar
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 36 Sea Zone to 34 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 bombers moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Syria to Trans-Jordan
Germans take Trans-Jordan from BritishCombat - Germans
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 aaGun, 1 artillery and 1 mech_infantry placed in Norway
1 bomber, 1 infantry and 1 tactical_bomber placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Iraq to Syria
Russians take Syria from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
5 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Karelia to Norway
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 4 infantry moved from Novgorod to Karelia
5 fighters and 1 tactical_bomber moved from Norway to Karelia
6 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns, 13 artilleries and 21 infantry moved from Bryansk to Ukraine
4 artilleries and 2 infantry moved from Rostov to UkrainePlace Units - Russians
2 artilleries and 1 fighter placed in Novgorod
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Anhwe to ManchuriaCombat - Japanese
Japanese creates battle in territory 6 Sea ZoneNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 artilleries placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,5
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total -
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
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@ktylu:
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
But look at the likely result options:
(a) You win but expend all your Kamikazes and have a significantly weakened fleet.
(b) You lose and have no fleet.Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Midway to 6 Sea Zone
2 destroyers and 4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 4 submarines
Japanese defend with 2 destroyers, 2 fighters and 2 submarines
1 submarine owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 3 submarines
Casualties for Japanese: 2 destroyers, 2 fighters and 2 submarines
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern FranceNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 carrier and 3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 artilleries and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Kwangsi to Kiangsi
2 artilleries moved from Kwangtung to KiangsiPlace Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to HainanCombat - British
British creates battle in territory 19 Sea Zone
Battle in Tobruk
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
retreated to Tobruk
Italians win, taking 19 Sea Zone from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery
British win, taking Trans-Jordan from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in HainanNon Combat Move - British
1 armour moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 fighter moved from Tobruk to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Quebec to 91 Sea Zone
1 fighter moved from Quebec to Iceland
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,6,2,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total -
@ktylu:
I find how smooth you do things amazing. You know, in turn 6 i cam back took over sz 6, you had secondary US fleet north of Japan. Attacked with everything, i used all kamis, scrambled 3 planes, which gave you a 51% to win. I would never think of that unless it was desperate times, im crazy like that, but not with someone having kamis full and fighters to scramble, but it doesnt matter. hehe
lol
you killed my entire navy and landed in korea with a battleship and a plane left over. Unreal bro, I was just sitting here saying to myself on this turn, why am i so like with nothing as Japan, and its all because of a 51% fight in my capital, 6 kamis, 3 scrambled fighters… and i lost everything. So im like its not me, its the damn rng. Got to love dice! :-D
But look at the likely result options:
(a) You win but expend all your Kamikazes and have a significantly weakened fleet.
(b) You lose and have no fleet.Either way, you couldn’t counter the UK/ANZAC fleet coming up the China coast. Control of the money islands was the real prize.
Exactly, as i said… it wasnt something i did wrong. Double edged sword… :-D





