Scramble?
16L G40 simon33 (Allies) +22 vs Amon-Sul (Axis)
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I’d rather keep an armour alive in Normandy. I’ll edit. i’ll assume that is ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
3 fighters and 1 infantry moved from Kweichow to HunanCombat - ANZAC
Battle in Hunan
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - ANZAC
3 fighters moved from Hunan to AnhweTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
EDIT: Turning off Edit Mode -
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Russians can not take any of the 6 Japanese victory cities.
The Axis have won.
good game :)
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Russians can not take any of the 6 Japanese victory cities.
The Axis have won.
good game :)
F*ck. Didn’t see that. The Axis were totally losing by far and Japan virtually defeated. To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.
But good win by the rules. I’ll post the result.
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To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.
I think I’m with you on this. Or 6 is too few. 4 of them are automatic
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In 6 rounds? This must be a very strange game. I’ll have to take a closer look here
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In fact, one even simpler change is to abolish the rule that the axis can win on either map. Just 14 victory cities. In this particular game they were only holding 4 in Europe.
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Too hard for the Axis to win then. Other changes would be needed too
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Wow, this is quite the coup by Amon
Not spending too much time on it here, but I see ANZAC was hyper-aggressive, unloading all those men to the islands and all 3 planes flying away from Australia. Great move to take Hawaii… there’s probably more brilliance here but I’m not going to take the time to look at every move :-)Good job, Amon, it is incredible that you had 5 cities after J4 and 6 after J6
I am sure Simon will never let this happen to him again
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Too hard for the Axis to win then. Other changes would be needed too
Still easier to get a technical victory than for the Allies.
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To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.
I think I’m with you on this. Or 6 is too few. 4 of them are automatic
It has always been 6, from the beginning.
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Too hard for the Axis to win then. Other changes would be needed too
Still easier to get a technical victory than for the Allies.
But still easier to get a victory at all for the Allies. And this how it is even. Allies need to watch out, otherwise European Axis can be destroyed, but if Japan conquered the Pacific, the game is over. So it is pretty different to play with Axis, because with Allies, U basically need to conquer the world.
I am sure Simon will never let this happen to him again
You don’t know me very well.
We all learn on our mistakes.
Wow, this is quite the coup by Amon
Not spending too much time on it here, but I see ANZAC was hyper-aggressive, unloading all those men to the islands and all 3 planes flying away from Australia. Great move to take Hawaii… there’s probably more brilliance here but I’m not going to take the time to look at every move :-)Good job, Amon, it is incredible that you had 5 cities after J4 and 6 after J6
I am sure Simon will never let this happen to him again
German Fortress Europe was holding pretty good, Simon made a good move attacking my German navy with both Allies, but I made a rookie mistake (forgot that if my AC is hit , the plains can not fight anymore in new battle).
But still, fortress Europe was holding.I made a risky move, and captured Sydney early on.
Then, key moment was rd 4, when Simon put a destroyer to Midway and one more to Los Angeles. To block me from Hawaii. I was able to take Midway, stack there, stack Hawaii, and then with the combined forces from New Zealand, Japan, Hawaii and Wake simply swarm the Hawaii, while fortifying Shangai, Hong Kong, Manilla and Japan was safe.
Sydney was defended by sea, because UK pacific was too far away. Timing was of the essence, I made a risky play, and it had to be finished soon.
I am glad I was able to pull it off, especially against solid player as Simon definitely is.
Thanks for Ur time for clarifying :)
cheers :)
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F*ck. Didn’t see that. The Axis were totally losing by far and Japan virtually defeated. To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.
But good win by the rules. I’ll post the result.
I don’t want to put salt into that wound and I just wanted to share that I find it totally ok that such victory conditions exist because it adds spice to the game. Players can make bold moves in order to change the situation if the edge went to a particular side.
Otherwise every Axis player would have a insta resign if he does not see how to get an economic victory and the whole game would be about money, not cities.I compare this to chess. If you make a couple of piece sacrifices in order to get a mating attack you win, no matter how much you are down in material. Such victories are similar to me :)
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Interesting point.
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F*ck. Didn’t see that. The Axis were totally losing by far and Japan virtually defeated. To have it win shows some pretty broken victory conditions. Maybe it should require holding the VCs for two turns? Allies can’t win by victory cities.
But good win by the rules. I’ll post the result.
I don’t want to put salt into that wound and I just wanted to share that I find it totally ok that such victory conditions exist because it adds spice to the game. Players can make bold moves in order to change the situation if the edge went to a particular side.
Otherwise every Axis player would have a insta resign if he does not see how to get an economic victory and the whole game would be about money, not cities.I compare this to chess. If you make a couple of piece sacrifices in order to get a mating attack you win, no matter how much you are down in material. Such victories are similar to me :)
Well said, that`s the point. :)
In BM it is good that if Berlin falls, Japan has to take 7 cities, which is also fair to the Allies.
:)





