@captainwalker Hisa can go
Carl's Friends Team Game
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I stand corrected. Burma, like Manchuria, can be occupied by Chinese troops so long as UK maintains control. I will edit the Chinese fighter back into Burma this evening.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
5 armour, 3 artilleries, 2 fighters and 12 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 cruiser and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 cruiser and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
2 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Germans collect 47 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
I assumed max defense Bob, but if you would have preferred to scramble somewhere, let me know and we can reroll.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 4 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone -
Sorry, I took the turn before I had my coffee; not only failing to ask you about scramble but making a critical oversight. If this combat turns out worse for you, I’ll edit to the original result.
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so, scrambles?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 4 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 118 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 cruiser and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 cruiser and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 2 fighters and 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 12 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 11 infantry
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Moving scrambled unit from 109 Sea Zone to Scotland
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Holland Belgium
3 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 47 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Does another Ally player want to take my turn? I will not be getting to this tonight and am going away for the weekend.
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I’ll contact Saul and Bob, I’m not sure everyone actively monitors the thread.