2d6: 5, 2
Carl's Friends Team Game
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A note to the allies: I edited the Chinese fighter from Burma to Yunnan; Chinese unit cannot leave territorial China, I’m surprised the game engine allowed it. In any case, if you want it somewhere other than Yunnan, I’ll edit it wherever you want before Japan’s turn.
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I stand corrected. Burma, like Manchuria, can be occupied by Chinese troops so long as UK maintains control. I will edit the Chinese fighter back into Burma this evening.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 8 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Burma: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
5 armour, 3 artilleries, 2 fighters and 12 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 cruiser and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 cruiser and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 9 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
2 fighters moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Germans collect 47 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
I assumed max defense Bob, but if you would have preferred to scramble somewhere, let me know and we can reroll.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 4 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone -
Sorry, I took the turn before I had my coffee; not only failing to ask you about scramble but making a critical oversight. If this combat turns out worse for you, I’ll edit to the original result.
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so, scrambles?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
5 armour and 9 infantry moved from Western Germany to 112 Sea Zone
5 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 4 tactical_bombers moved from Western Germany to United Kingdom
5 armour, 3 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 118 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 cruiser and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Americans: 1 armour, 1 cruiser and 1 transport
Battle in 109 Sea Zone
Germans attack with 1 destroyer
British defend with 2 fighters and 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 12 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 3 artilleries, 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 11 infantry
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Moving scrambled unit from 109 Sea Zone to Scotland
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to BritishNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Holland Belgium
3 aaGuns moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 47 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Does another Ally player want to take my turn? I will not be getting to this tonight and am going away for the weekend.
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I’ll contact Saul and Bob, I’m not sure everyone actively monitors the thread.