@simon33 scramble sz111 only.
Thank you.
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
-
Holy crap! I’m a complete idiot! :-o
I think I must have closed AAA without saving the UK’s turn.
We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:
1) I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.
or
2) I can forego UK’s combat turn completely. I’ll just do my purchase, non-combat, placement, and cash-out. Essentially I’ll do no combat.
My apologies. I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.
Tell me which choice you prefer. I’m honestly cool either way. It was my screw-up.
To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it. :-D
-
@ktylu:
Holy crap! I’m a complete idiot! :-o
I think I must have closed AAA without saving the UK’s turn.
We still have the dice results in our emails, so…. how about I offer you a choice of two propositions:
1) I can replay the non-combat aspects of my turn, and edit the board so that it shows the results of our battles as indicated by the emails.
or
2) I can forego UK’s combat turn completely. I’ll just do my purchase, non-combat, placement, and cash-out. Essentially I’ll do no combat.
My apologies. I attribute this screw-up either to me being an old fart or being half Polish, but I’m not sure which.
Tell me which choice you prefer. I’m honestly cool either way. It was my screw-up.
To be honest it would be unfair to have you not be able to purchase units and at least do non combat. Do what you need to do do sir, Just use the emails if you would. I am cool with you doing it. :-D
Thank you, good sir. I will use the miracle of “edit mode” to re-create the last round and fix it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
EDIT: Removing units owned by British from French Indo China: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Kwangsi: 2 armour and 1 mech_infantry
EDIT: Changing ownership of Kwangsi from Japanese to UK_Pacific
EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Hunan: 1 artillery
EDIT: Changing ownership of Hunan from Japanese to UK_Pacific
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by UK_Pacific to Siam: 1 infantry
EDIT: Changing ownership of Siam from Japanese to UK_Pacific
EDIT: Turning off Edit ModeNon Combat Move - British
3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
3 armour and 3 infantry moved from Rostov to Ukraine
2 fighters moved from Bryansk to Ukraine
7 armour and 2 fighters moved from Caucasus to Ukraine
3 armour moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2,6,4,2,1,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Units Change Ownership
Some Units in Siam change ownership: 1 infantry
Some Units in Hunan change ownership: 1 artillery
Some Units in India change ownership: 1 armour and 1 mech_infantry -
Thank you, friend. I even checked this time before closing AAA to make sure it was up here.
My apologies again, and thank for being cool about it.
:-)
-
no worries :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Romania
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
2 aaGuns moved from Northern Italy to FrancePlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total -
I suddenly feel overwhelmed by the forces in london and the UK troops in russia…
Just wow… coming out of no where with the hammer! haha It takes two turns to cross the atlantic i must of missed that, and lord know… iv never seen a UK army so big in ukraine, weeee
should be interesting :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Yunnan to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 bombers moved from 43 Sea Zone to Yunnan
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
@ktylu:
I suddenly feel overwhelmed by the forces in london and the UK troops in russia…
Just wow… coming out of no where with the hammer! haha It takes two turns to cross the atlantic i must of missed that, and lord know… iv never seen a UK army so big in ukraine, weeee
should be interesting :-D
Like Hitler said: “I did NAZI that coming.” :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to France
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Novgorod
2 fighters moved from Poland to Novgorod
4 infantry moved from Novosibirsk to Vologda
2 artilleries moved from Archangel to Vologda
1 infantry moved from Urals to Vologda
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Greece to BulgariaCombat - Germans
Battle in Vologda
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 fighters
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armourNon Combat Move - Germans
2 fighters moved from Novgorod to PolandPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Western Germany
1 bomber, 1 fighter and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 5 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Vologda from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
3 fighters moved from Vologda to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
4 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to UkrainePlace Units - Russians
2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 armour moved from Timguska to Kansu
3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
2 fighters moved from Kiangsu to Kwangsi
2 bombers moved from Formosa to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 bomber
Battle in 37 Sea Zone
Japanese attack with 1 fighter
French defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Hunan from UK_Pacific with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Japanese win, taking Kwangsi from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Hunan to Kiangsi
3 mech_infantrys moved from Korea to Jehol
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Korea
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 7 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 16 Sea Zone
Americans attack with 9 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 9 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
3 submarines moved from 119 Sea Zone to 104 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 1.
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 3 artilleries, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Ukraine to Bessarabia
4 fighters moved from Ukraine to Bessarabia
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from JapaneseCombat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Bessarabia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
4 fighters moved from Bessarabia to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Siam to French Indo China
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to HunanPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries placed in Egypt
1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
British undo move 4.
British undo move 3.
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to FranceCombat - Italians
Battle in LibyaNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 bombers and 3 fighters moved from Yunnan to Kiangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Kiangsi
ANZAC attack with 2 bombers and 3 fighters
Japanese defend with 1 tactical_bomber
ANZAC win, taking Philippines from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 bombers and 2 fighters moved from Kiangsi to Hunan
2 fighters moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 6 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 armour moved from Novgorod to Belarus
2 fighters moved from Poland to Eastern Poland
1 fighter moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 6 artilleries, 1 bomber and 6 infantry
British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 11 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 6 artilleries and 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 6 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery and 11 infantry
Battle in Belarus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
1 artillery, 2 fighters and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs





