@nikola1975 scramble the two fighters into z27. thats all
16L G40 StuckTojo (Allies+20) vs Ktylu Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 transport moved from 5 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Korea to Jehol
2 fighters moved from Amur to KiangsuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 artillery, 1 fighter and 4 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 2 fighters and 2 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
2 tactical_bombers moved from Yunnan to Kiangsi
1 tactical_bomber moved from 42 Sea Zone to 43 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Korea
3 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Western United StatesPlace Units - Americans
1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 3 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Alexandria
British take Tobruk from Italians
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 2 armour and 1 harbour
1 armour retreated to Anglo Egyptian Sudan
Italians win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour
Battle in Alexandria
British attack with 1 armour
Italians defend with 1 bomber
British win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Iraq to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Persia
1 fighter placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry -
I’m going to have a coronary if you keep rolling like that in Egypt!! :-o
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well, i just did something crazy…
you might take it next turn for UK, will be close. if those 3 planes in gibraltar could make it you would have it…
but they cant yet, i might get to build, who knows… im crazy… :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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shit, i just saw the air base in gibraltar…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Archangel
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
1 fighter moved from Poland to Archangel
2 artilleries moved from Normandy Bordeaux to France
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 bomber moved from Poland to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Poland to Alexandria
1 bomber moved from Poland to 81 Sea Zone
1 infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Western Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Alexandria
Germans attack with 1 bomber
British defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Baltic States
Germans attack with 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 2 cruisers and 1 fighter
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers and 1 fighter
Battle in Ukraine
Germans attack with 3 armour and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Alexandria to Egypt
1 bomber moved from 81 Sea Zone to Egypt
2 bombers moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Baltic States to Western Germany
2 tactical_bombers moved from Baltic States to Western Germany
1 fighter moved from Archangel to NovgorodPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 2 bombers
EDIT: Adding units owned by Germans to Egypt: 2 tactical_bombers
EDIT: Turning off Edit Mode
8 armour and 1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
I had to edit and change my OOL
it got rid of my fighters i just switched it to bombers, cost more but they defend as jack squat…
Youll take it this time:/ Did all i could with no italian troops there yet 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Kansu to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 4 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
2 mech_infantrys moved from Jehol to Hunan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kiangsi to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Korea to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to KwangsiCombat - Japanese
Battle in French Indo China
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking French Indo China from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - Japanese
2 fighters moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from 41 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 battleship and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Korea
1 infantry and 4 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 mech_infantrys moved from Western United States to British Columbia
2 aaGuns moved from Western United States to British Columbia
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
2 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
Chinese take Hopei from Japanese -
Drat, I neglected to post the combat round, so I’ll have to type out the scenario.
Do you want max defence in Egypt?
You have 2 bombers, 3 tacticals, and 2 fighters.
I’m coming with 1 inf., 1 art., 2 mechs, 2 tanks, 1 bomber, and 1 battleship potshot.
Never mind, I just re-did the turn so you can now download it and have a look.
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Its kool bro, go ahead and finish your turn. :-D you gonna take it from me? looks about 50/50





