16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)

  • '15

    Just 5?  Ouch.

    Tilt BBs first, then lose subs.  Then lose destroyers and cruisers, keeping one dst for as long as you have subs around.

    If we get past that point, we’ll re-evaluate.

  • '15

    Actually, belay that.  I’ve been running this in local mode and things could get very hairy here.

    So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.

    After that, we’ll have to do it round by round.  Sorry - a lot of things to consider.


  • 8 hits


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.

    For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.

    Rolling my sub defense for those 3 here.  It probably won’t matter.

    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 4)


  • please don’t do the rolls here. it fucks up the whole sequence of battle in the game. now suppose i continue the battle and u get hits. what am i suppose to do?

  • '15

    I think you’re misunderstanding.  I’m only doing those three rolls here because you missed my later post where I corrected the original damage sequence.

    And don’t worry, nothing changed in any case.


  • ermmm. . . u only have 4 subs to lose

  • '15

    Seriously.  Scroll up.  Or, if you prefer, I’ll just paste it all here.

    Hang on, I can do that.

  • '15

    "Actually, belay that.  I’ve been running this in local mode and things could get very hairy here.

    So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.

    After that, we’ll have to do it round by round.  Sorry - a lot of things to consider."

    • from my revised casualties post above.

    So, the 5 hits from the subs go to tilting the 2 BBs and 3 Carriers.

    “For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.”

    So, the 8 hits from everything else go to the subs, 1 Dst, and 1 Cruiser.

    Leaving me with the following:

    2 tilted battleships
    1 cruiser
    6 undamaged carriers
    3 tilted carriers
    1 destroyer
    12 fighers
    6 Tacs
    7 loaded transports.


  • lets just roll the battle in a live game. i already fucked it up to the point of no return cuz of the initial conflicting message regarding casualties. when are u free to roll the battle live in the lobby?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans

    triplea_37847_Ame9.tsvg

  • '15

    I’ve never actually tried the lobby, but I’m free now.

    But actually, isn’t everything fine?  Can’t we just go on here?

  • '15

    I’ll lose the 3 tilted carriers, 1 cruiser, and tilt one more carrier.

  • '15

    But really, if we can just start over in the lobby for this battle?  Fine with me.  I just hope my slow internet won’t cause a problem.


  • actually i think all the casualties are correct now.


  • you still have 1 destroyer left. do you want to kill that instead of the cruiser?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    Ah good.  Sorry about all the confusion.

    I’ll lose the tilted carrier, 6 tacs, and a fighter.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

    triplea_37847_Ame9.tsvg

Suggested Topics

  • 14
  • 43
  • 78
  • 222
  • 82
  • 104
  • 285
  • 143
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts