1 kami on each of 6 cvs if you stay in sz6.
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 bomber
Japanese win with no units remaining. Battle score for attacker is 5
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 artillery and 1 infantry:lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Holland Belgium to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
2 armour and 2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 2 infantry
British defend with 1 bomber; Russians defend with 4 aaGuns, 2 armour, 12 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 3 aaGuns, 2 armour, 12 artilleries, 1 bomber, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 fighters moved from Southern France to 97 Sea Zone
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 94 Sea Zone
1 mech_infantry moved from Holland Belgium to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
2 armour and 2 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 2 infantry
British defend with 1 bomber; Russians defend with 4 aaGuns, 2 armour, 12 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 3 aaGuns, 2 armour, 12 artilleries, 1 bomber, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour and 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Italians
2 fighters moved from Southern France to 97 Sea Zone
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 14 artilleries, 1 bomber and 48 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
6 fighters and 3 tactical_bombers moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 14 artilleries, 1 bomber, 6 fighters, 49 infantry and 3 tactical_bombers
British defend with 1 bomber; Russians defend with 3 aaGuns, 2 armour, 12 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber -
15 hits. How would you like them?
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default causalties
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 14 artilleries, 1 bomber and 48 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
6 fighters and 3 tactical_bombers moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 14 artilleries, 1 bomber, 6 fighters, 49 infantry and 3 tactical_bombers
British defend with 1 bomber; Russians defend with 3 aaGuns, 2 armour, 12 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
23 infantry owned by the Germans, 14 artilleries owned by the Germans and 2 armour owned by the Germans retreated to Eastern Poland
Russians win with 2 armour, 12 artilleries, 2 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Germans: 2 fighters and 26 infantry
Casualties for British: 1 bomber
Casualties for Russians: 3 aaGuns and 11 infantry
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber, 4 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
1 armour moved from Germany to YugoslaviaPlace Units - Germans
3 infantry placed in Greece
2 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Well, that could have gone better. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to 115 Sea Zone
1 fighter moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
7 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 armour and 8 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Vologda to Smolensk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 10 infantry moved from Novosibirsk to Vologda
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
6 artilleries, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Burma to India
1 bomber and 3 fighters moved from Yunnan to India
2 fighters moved from Kwangsi to India
2 fighters moved from Manchuria to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Anhwe
Japanese attack with 1 artillery and 5 fighters
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Anhwe from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Kwangsi
5 fighters moved from India to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
5 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 21 Sea Zone to Kwangsi
3 fighters moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to KiangsiPlace Units - Japanese
9 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Burma to India
1 bomber and 3 fighters moved from Yunnan to India
2 fighters moved from Kwangsi to India
2 fighters moved from Manchuria to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Anhwe
Japanese attack with 1 artillery and 5 fighters
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Anhwe from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Kwangsi
5 fighters moved from India to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
5 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 21 Sea Zone to Kwangsi
3 fighters moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to KiangsiPlace Units - Japanese
9 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 2 mech_infantrys and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Burma to India
1 bomber and 3 fighters moved from Yunnan to India
2 fighters moved from Kwangsi to India
2 fighters moved from Manchuria to Anhwe
1 fighter moved from Kwangsi to Anhwe
2 fighters moved from Japan to Anhwe
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Anhwe
Japanese attack with 1 artillery and 5 fighters
Chinese defend with 2 infantry
Japanese win, taking Caroline Islands from Americans, taking Anhwe from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Kwangsi
5 fighters moved from India to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
5 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 21 Sea Zone to Kwangsi
3 fighters moved from Anhwe to Kwangsi
2 fighters moved from Anhwe to KiangsiPlace Units - Japanese
9 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
haven’t rolled yet. exchanging 1 uk fighter, for 1 destroyer (2 PUs left over)
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ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 carrier and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Kweichow to TsinghaiCombat - British
Non Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 aaGun, 4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 6 infantry and 1 marine moved from Eastern Persia to Persia
1 infantry moved from Algeria to Morocco
1 armour moved from Algeria to LibyaPlace Units - British
1 submarine placed in 98 Sea Zone
2 fighters placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 2
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 96 Sea Zone
2 fighters moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Italians
Battle in 96 Sea Zone
Italians attack with 5 fighters
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports -
3 hits on your USA Med fleet. How would you like them?
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2 destroyers 1 cruiser