i assumed “max D” and took 2 russian AA and 1 russian infantry as casualties, if you would like to change out for the 2 AA guns back thats okay with me, just tryn speed things up!
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Persia to Eastern PersiaCombat - French
Non Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs total -
Placement was best guess. I figured you posted by accident, thinking the turn was done.
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Wait, the game is saying I win? I thought I’d have to hold it until Japan’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
3 fighters and 1 tactical_bomber moved from Germany to Poland
4 fighters moved from Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 fighters
Russians defend with 1 airfield and 1 mech_infantry
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Poland to Germany
1 tactical_bomber moved from Poland to Germany
1 fighter moved from Eastern Poland to Germany
3 fighters moved from Eastern Poland to GermanyPlace Units - Germans
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 7 PUs (2 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Novgorod to Poland
10 armour, 25 artilleries, 5 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers moved from Slovakia Hungary to Germany
2 fighters moved from Novgorod to Germany
3 fighters moved from Western Ukraine to Germany
1 mech_infantry moved from Albania to Greece
Russians take Greece from GermansCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 10 armour, 25 artilleries, 10 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers
Germans defend with 6 aaGuns, 6 armour, 16 artilleries, 1 factory_major, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 3 fighters
Russians captures 7PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 10 armour, 7 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 131
Casualties for Germans: 6 aaGuns, 6 armour, 16 artilleries, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 18 artilleries, 4 fighters, 46 infantry and 5 mech_infantrys
Casualties for Italians: 3 fighters
triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Poland to Eastern Poland
6 fighters and 6 tactical_bombers moved from Germany to Eastern Poland
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Russians
3 armour placed in Volgograd
3 fighters and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Russians collect 53 PUs (3 lost to blockades); end with 60 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 90 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 100 PUs -
So the message from the game saying I win was incorrect, right?
I just realized we’re using a map from before the official introduction of 2.0 - maybe that’s why.
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no. even in version 2.0, if you have “triggered victory” turned on in the game settings, it will give you an erroneous victory message. just load the game and turn off “triggered victory” before launching
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Ah. Cool. I don’t believe that’s ever come up before for me.
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Game’s over then! No way I can really take ANZAC while holding on to what I’ve got.
Nicely played. Excellent set of house rules you’ve cobbled up here.
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alright listen, i think there has been some confusion about which version we were playing. i was under the impression that it was BM 2.0. apparently so were you. its actually old BM. it makes some difference besides just the victory conditions. Like germany would have gotten +2 per round when italy controlled crete, and germany controlled romania, etc.
in view of the foregoing, i propose that we declare this game a draw and rematch
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Nah. I was aware of that at certain points, but i don’t think an extra 2 here and there would have changed the game.
That said, I’m happy for a rematch! Switch sides?
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certainly