Not sure if you saw US is up
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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hi. i intended to attack poland with just 2 infantry and all air. somehow with the mess of units there, i accidentally clicked in 6 artillery, 2 inf, and all air. that was untended. i edit modes the 6 artillery back. hope u don’t mind. if this is an issue lemme knowl
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Nah, it’s all good.
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I think I may need to spend some time considering my move.
Under the old rules, this would be a giveaway win for Japan, but if Russia takes Germany on its next turn, then the victory conditions update, and I’d need to take another victory city in the Pacific, correct?
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that is correct. For a pacific win, Axis needs to control either:
1. 6 Pacific VCs and Berlin for a full round; or
2. 7 Pacific VCs for a full round.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 fighter moved from Kwangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from India to West India
1 mech_infantry moved from India to West India
3 mech_infantrys moved from Manchuria to Anhwe
5 fighters moved from Japan to Anhwe
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to AnhweCombat - Japanese
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Scramble off Queensland?
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Yes full scramble. 3 anzac fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 fighter moved from Kwangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from India to West India
1 mech_infantry moved from India to West India
3 mech_infantrys moved from Manchuria to Anhwe
5 fighters moved from Japan to Anhwe
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to AnhweCombat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 cruiser and 3 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Wake Island
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber, 6 fighters and 7 mech_infantrys
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 12 infantry
Japanese win, taking Wake Island from Americans with 3 fighters remaining. Battle score for attacker is -26
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 armour, 1 bomber, 3 fighters and 7 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Kwangsi to Kiangsi
3 fighters moved from Anhwe to Kiangsi
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Midway to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Algeria to 92 Sea Zone
5 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Libya to MaltaCombat - British
Battle in Crete
Battle in Cyprus
Battle in Malta
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
2 fighters moved from Malta to Tobruk
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern Persia to 80 Sea Zone
3 aaGuns, 2 fighters, 2 infantry and 1 marine moved from Eastern Persia to West India
2 armour and 3 mech_infantrys moved from Persia to West India
1 aaGun, 2 artilleries and 6 infantry moved from Iraq to Persia
2 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
1 destroyer moved from 71 Sea Zone to 80 Sea ZonePlace Units - British
1 carrier, 1 submarine and 1 transport placed in 80 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 2 PUs (1 lost to blockades); end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from France to Northern Italy
1 fighter moved from France to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Persia to Eastern PersiaCombat - French
Non Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs total -
Placement was best guess. I figured you posted by accident, thinking the turn was done.
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Wait, the game is saying I win? I thought I’d have to hold it until Japan’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
3 fighters and 1 tactical_bomber moved from Germany to Poland
4 fighters moved from Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 fighters
Russians defend with 1 airfield and 1 mech_infantry
Germans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Poland to Germany
1 tactical_bomber moved from Poland to Germany
1 fighter moved from Eastern Poland to Germany
3 fighters moved from Eastern Poland to GermanyPlace Units - Germans
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 7 PUs (2 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Novgorod to Poland
10 armour, 25 artilleries, 5 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers moved from Slovakia Hungary to Germany
2 fighters moved from Novgorod to Germany
3 fighters moved from Western Ukraine to Germany
1 mech_infantry moved from Albania to Greece
Russians take Greece from GermansCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 10 armour, 25 artilleries, 10 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers
Germans defend with 6 aaGuns, 6 armour, 16 artilleries, 1 factory_major, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 3 fighters
Russians captures 7PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 10 armour, 7 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 131
Casualties for Germans: 6 aaGuns, 6 armour, 16 artilleries, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 18 artilleries, 4 fighters, 46 infantry and 5 mech_infantrys
Casualties for Italians: 3 fighters
triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Poland to Eastern Poland
6 fighters and 6 tactical_bombers moved from Germany to Eastern Poland
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Russians
3 armour placed in Volgograd
3 fighters and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Russians collect 53 PUs (3 lost to blockades); end with 60 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 69 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 90 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 100 PUs -
So the message from the game saying I win was incorrect, right?
I just realized we’re using a map from before the official introduction of 2.0 - maybe that’s why.
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no. even in version 2.0, if you have “triggered victory” turned on in the game settings, it will give you an erroneous victory message. just load the game and turn off “triggered victory” before launching
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Ah. Cool. I don’t believe that’s ever come up before for me.
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Game’s over then! No way I can really take ANZAC while holding on to what I’ve got.
Nicely played. Excellent set of house rules you’ve cobbled up here.