Any scramble?
42194 OOB Round 01 Germany - combat.tsvg
Scramble.jpg
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Ah good. Sorry about all the confusion.
I’ll lose the tilted carrier, 6 tacs, and a fighter.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Oh wow - this is intense!
I’ll lose 3 ftrs, 1 dst, and 1 carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
retreated to 26 Sea Zone
Japanese win with 2 battleships, 4 carriers, 8 fighters and 7 transports remaining. Battle score for attacker is -92
Casualties for Japanese: 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 6 tactical_bombers
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 15 submarines
Non Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
5 fighters moved from 26 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 30 Sea Zone to 62 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
5 infantry placed in Western United States
5 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 fighter and 2 infantry placed in Northern Italy
1 fighter placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,6,5,5,6,2,4,3,1,1,2,6,4,5,2,3
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tunisia
1 fighter moved from Southern France to Tunisia
1 fighter moved from Southern France to Tunisia
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
2 fighters moved from 112 Sea Zone to Greater Southern Germany
4 fighters moved from Northern Italy to Bulgaria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
1 infantry moved from Holland Belgium to Western Germany
1 carrier and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Syria to Persia
2 artilleries moved from Syria to Iraq
6 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Kweichow to Anhwe
4 fighters, 2 infantry and 1 marine moved from Persia to Eastern Persia
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
Combat - British
Battle in Greater Southern Germany
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 2 infantry
British win, taking Greater Southern Germany from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 4 fighters
Germans defend with 1 armour and 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in Tunisia
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Tunisia from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
2 fighters moved from Tunisia to Libya
1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
3 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Trans-Jordan to Iraq
3 fighters moved from Greater Southern Germany to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 fighters moved from Bulgaria to Northern Italy
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 81 Sea Zone
British undo move 2.
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 4 PUs; end with 4 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 14 PUs;
French buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
Combat - French
Non Combat Move - French
Place Units - French
1 fighter and 1 mech_infantry placed in France
Turn Complete - French
French collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
3 fighters and 1 tactical_bomber moved from Germany to Poland
4 fighters and 1 tactical_bomber moved from Germany to Romania
Combat - Germans
Battle in Poland
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 4 fighters and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Romania to Germany
3 fighters and 1 tactical_bomber moved from Poland to Germany
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 8 PUs (2 lost to blockades); end with 9 PUs total
Europe is not supposed to be this colorful!
:-D
hehehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
Russians take Albania from Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Eastern Poland to Poland
6 artilleries moved from Eastern Poland to Poland
1 fighter and 2 tactical_bombers moved from Western Ukraine to Poland
3 tactical_bombers moved from Novgorod to Poland
4 fighters moved from Eastern Poland to Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 99 Sea Zone to 81 Sea Zone
Combat - Russians
Battle in Poland
Russians attack with 6 artilleries, 5 fighters, 2 infantry and 6 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 6 artilleries, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Poland: 6 artilleries
EDIT: Adding units owned by Russians to Slovakia Hungary: 6 artilleries
EDIT: Turning off Edit Mode
5 fighters and 6 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns, 2 armour, 11 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
2 mech_infantrys placed in Volgograd
3 fighters placed in Western Ukraine
3 fighters placed in Novgorod
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 76 PUs
hi. i intended to attack poland with just 2 infantry and all air. somehow with the mess of units there, i accidentally clicked in 6 artillery, 2 inf, and all air. that was untended. i edit modes the 6 artillery back. hope u don’t mind. if this is an issue lemme knowl
Nah, it’s all good.
I think I may need to spend some time considering my move.
Under the old rules, this would be a giveaway win for Japan, but if Russia takes Germany on its next turn, then the victory conditions update, and I’d need to take another victory city in the Pacific, correct?
that is correct. For a pacific win, Axis needs to control either:
1. 6 Pacific VCs and Berlin for a full round; or
2. 7 Pacific VCs for a full round.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 fighter moved from Kwangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from India to West India
1 mech_infantry moved from India to West India
3 mech_infantrys moved from Manchuria to Anhwe
5 fighters moved from Japan to Anhwe
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Anhwe
Combat - Japanese
Scramble off Queensland?
Yes full scramble. 3 anzac fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 fighter moved from Kwangsi to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from India to West India
1 mech_infantry moved from India to West India
3 mech_infantrys moved from Manchuria to Anhwe
5 fighters moved from Japan to Anhwe
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Midway to Anhwe
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 cruiser and 3 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in Wake Island
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber, 6 fighters and 7 mech_infantrys
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 12 infantry
Japanese win, taking Wake Island from Americans with 3 fighters remaining. Battle score for attacker is -26
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 armour, 1 bomber, 3 fighters and 7 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Kwangsi to Kiangsi
3 fighters moved from Anhwe to Kiangsi
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Midway to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs