Not sure if you saw US is up
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans -
I’ve never actually tried the lobby, but I’m free now.
But actually, isn’t everything fine? Can’t we just go on here?
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I’ll lose the 3 tilted carriers, 1 cruiser, and tilt one more carrier.
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But really, if we can just start over in the lobby for this battle? Fine with me. I just hope my slow internet won’t cause a problem.
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actually i think all the casualties are correct now.
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you still have 1 destroyer left. do you want to kill that instead of the cruiser?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
Ah good. Sorry about all the confusion.
I’ll lose the tilted carrier, 6 tacs, and a fighter.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
Oh wow - this is intense!
I’ll lose 3 ftrs, 1 dst, and 1 carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
retreated to 26 Sea Zone
Japanese win with 2 battleships, 4 carriers, 8 fighters and 7 transports remaining. Battle score for attacker is -92
Casualties for Japanese: 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 6 tactical_bombers
Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 15 submarinesNon Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
5 fighters moved from 26 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to Queensland
1 transport moved from 30 Sea Zone to 62 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
5 infantry placed in Western United States
5 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 fighter and 2 infantry placed in Northern Italy
1 fighter placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,6,5,5,6,2,4,3,1,1,2,6,4,5,2,3
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Tunisia
1 armour moved from Libya to Tunisia
1 fighter moved from Southern France to Tunisia
1 fighter moved from Southern France to Tunisia
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
2 fighters moved from 112 Sea Zone to Greater Southern Germany
4 fighters moved from Northern Italy to Bulgaria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 mech_infantry moved from Holland Belgium to Greater Southern Germany
1 fighter moved from United Kingdom to Greater Southern Germany
1 infantry moved from Holland Belgium to Western Germany
1 carrier and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Syria to Persia
2 artilleries moved from Syria to Iraq
6 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Kweichow to Anhwe
4 fighters, 2 infantry and 1 marine moved from Persia to Eastern Persia
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea ZoneCombat - British
Battle in Greater Southern Germany
British attack with 3 fighters and 3 mech_infantrys
Germans defend with 2 infantry
British win, taking Greater Southern Germany from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 4 fighters
Germans defend with 1 armour and 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter
Battle in Tunisia
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Tunisia from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
2 fighters moved from Tunisia to Libya
1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
3 aaGuns moved from Persia to Eastern Persia
1 aaGun moved from Trans-Jordan to Iraq
3 fighters moved from Greater Southern Germany to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 fighters moved from Bulgaria to Northern ItalyPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer and 1 transport placed in 81 Sea Zone
British undo move 2.
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 4 PUs; end with 4 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 14 PUs;
French buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
French take Yugoslavia from Germans
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to PersiaCombat - French
Non Combat Move - French
Place Units - French
1 fighter and 1 mech_infantry placed in FranceTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
3 fighters and 1 tactical_bomber moved from Germany to Poland
4 fighters and 1 tactical_bomber moved from Germany to RomaniaCombat - Germans
Battle in Poland
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 4 fighters and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
4 fighters moved from Romania to Germany
3 fighters and 1 tactical_bomber moved from Poland to GermanyPlace Units - Germans
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 8 PUs (2 lost to blockades); end with 9 PUs total -
Europe is not supposed to be this colorful!
:-D
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hehehe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Slovakia Hungary to Albania
Russians take Albania from Italians
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Eastern Poland to Poland
6 artilleries moved from Eastern Poland to Poland
1 fighter and 2 tactical_bombers moved from Western Ukraine to Poland
3 tactical_bombers moved from Novgorod to Poland
4 fighters moved from Eastern Poland to Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 99 Sea Zone to 81 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 6 artilleries, 5 fighters, 2 infantry and 6 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 6 artilleries, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Poland: 6 artilleries
EDIT: Adding units owned by Russians to Slovakia Hungary: 6 artilleries
EDIT: Turning off Edit Mode
5 fighters and 6 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns, 2 armour, 11 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 fighters placed in Western Ukraine
3 fighters placed in NovgorodTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 76 PUs -
hi. i intended to attack poland with just 2 infantry and all air. somehow with the mess of units there, i accidentally clicked in 6 artillery, 2 inf, and all air. that was untended. i edit modes the 6 artillery back. hope u don’t mind. if this is an issue lemme knowl
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Nah, it’s all good.