16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)


  • 8 hits


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.

    For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.

    Rolling my sub defense for those 3 here.  It probably won’t matter.

    DiceRolls: 3@1; Total Hits: 03@1: (5, 4, 4)


  • please don’t do the rolls here. it fucks up the whole sequence of battle in the game. now suppose i continue the battle and u get hits. what am i suppose to do?

  • '15

    I think you’re misunderstanding.  I’m only doing those three rolls here because you missed my later post where I corrected the original damage sequence.

    And don’t worry, nothing changed in any case.


  • ermmm. . . u only have 4 subs to lose

  • '15

    Seriously.  Scroll up.  Or, if you prefer, I’ll just paste it all here.

    Hang on, I can do that.

  • '15

    "Actually, belay that.  I’ve been running this in local mode and things could get very hairy here.

    So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.

    After that, we’ll have to do it round by round.  Sorry - a lot of things to consider."

    • from my revised casualties post above.

    So, the 5 hits from the subs go to tilting the 2 BBs and 3 Carriers.

    “For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.”

    So, the 8 hits from everything else go to the subs, 1 Dst, and 1 Cruiser.

    Leaving me with the following:

    2 tilted battleships
    1 cruiser
    6 undamaged carriers
    3 tilted carriers
    1 destroyer
    12 fighers
    6 Tacs
    7 loaded transports.


  • lets just roll the battle in a live game. i already fucked it up to the point of no return cuz of the initial conflicting message regarding casualties. when are u free to roll the battle live in the lobby?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans

    triplea_37847_Ame9.tsvg

  • '15

    I’ve never actually tried the lobby, but I’m free now.

    But actually, isn’t everything fine?  Can’t we just go on here?

  • '15

    I’ll lose the 3 tilted carriers, 1 cruiser, and tilt one more carrier.

  • '15

    But really, if we can just start over in the lobby for this battle?  Fine with me.  I just hope my slow internet won’t cause a problem.


  • actually i think all the casualties are correct now.


  • you still have 1 destroyer left. do you want to kill that instead of the cruiser?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    Ah good.  Sorry about all the confusion.

    I’ll lose the tilted carrier, 6 tacs, and a fighter.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese

    triplea_37847_Ame9.tsvg

  • '15

    Oh wow - this is intense!

    I’ll lose 3 ftrs, 1 dst, and 1 carrier.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
                7 carriers moved from 30 Sea Zone to 26 Sea Zone
                4 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 armour moved from Northern Italy to Yugoslavia
                1 fighter moved from 112 Sea Zone to Yugoslavia
                1 armour moved from Holland Belgium to Western Germany
                1 infantry and 1 mech_infantry moved from Denmark to Western Germany
                10 fighters moved from Hawaiian Islands to 26 Sea Zone
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Yugoslavia
                    Americans attack with 2 armour and 1 fighter
                    Germans defend with 2 infantry
                    Germans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 armour and 1 fighter
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
                    Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 26 Sea Zone
                    Japanese win with 2 battleships, 4 carriers, 8 fighters and 7 transports remaining. Battle score for attacker is -92
                    Casualties for Japanese: 5 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 6 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 15 submarines

    Non Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to France
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
                5 fighters moved from 26 Sea Zone to Western United States
                1 fighter moved from 26 Sea Zone to Queensland
                1 transport moved from 30 Sea Zone to 62 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 infantry placed in Western United States
                5 fighters placed in Western United States
                1 artillery and 2 infantry placed in Central United States
                1 fighter and 2 infantry placed in Northern Italy
                1 fighter placed in Norway

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,6,5,5,6,2,4,3,1,1,2,6,4,5,2,3
                Americans collect 69 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    triplea_37847_Ame9.tsvg

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