@Tyzoq Scramble? Which planes if so
16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)
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Actually, belay that. I’ve been running this in local mode and things could get very hairy here.
So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.
After that, we’ll have to do it round by round. Sorry - a lot of things to consider.
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8 hits
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese -
I think you missed my second post - I wanted to tilt 3 carriers from the sub hits, so the subs can fire back.
For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.
Rolling my sub defense for those 3 here. It probably won’t matter.
Rolls: 3@1; Total Hits: 03@1: (5, 4, 4)
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please don’t do the rolls here. it fucks up the whole sequence of battle in the game. now suppose i continue the battle and u get hits. what am i suppose to do?
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I think you’re misunderstanding. I’m only doing those three rolls here because you missed my later post where I corrected the original damage sequence.
And don’t worry, nothing changed in any case.
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ermmm. . . u only have 4 subs to lose
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Seriously. Scroll up. Or, if you prefer, I’ll just paste it all here.
Hang on, I can do that.
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"Actually, belay that. I’ve been running this in local mode and things could get very hairy here.
So I’ll take the 5 hits from your subs to tilt the BBs and tilt 3 carriers.
After that, we’ll have to do it round by round. Sorry - a lot of things to consider."
- from my revised casualties post above.
So, the 5 hits from the subs go to tilting the 2 BBs and 3 Carriers.
“For the 8 hits, I’ll lose the 6 subs, 1 Dst, and 1 cruiser.”
So, the 8 hits from everything else go to the subs, 1 Dst, and 1 Cruiser.
Leaving me with the following:
2 tilted battleships
1 cruiser
6 undamaged carriers
3 tilted carriers
1 destroyer
12 fighers
6 Tacs
7 loaded transports. -
lets just roll the battle in a live game. i already fucked it up to the point of no return cuz of the initial conflicting message regarding casualties. when are u free to roll the battle live in the lobby?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans -
I’ve never actually tried the lobby, but I’m free now.
But actually, isn’t everything fine? Can’t we just go on here?
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I’ll lose the 3 tilted carriers, 1 cruiser, and tilt one more carrier.
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But really, if we can just start over in the lobby for this battle? Fine with me. I just hope my slow internet won’t cause a problem.
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actually i think all the casualties are correct now.
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you still have 1 destroyer left. do you want to kill that instead of the cruiser?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
Ah good. Sorry about all the confusion.
I’ll lose the tilted carrier, 6 tacs, and a fighter.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 destroyers and 6 submarines moved from 30 Sea Zone to 26 Sea Zone
7 carriers moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 30 Sea Zone to 26 Sea Zone
2 armour moved from Northern Italy to Yugoslavia
1 fighter moved from 112 Sea Zone to Yugoslavia
1 armour moved from Holland Belgium to Western Germany
1 infantry and 1 mech_infantry moved from Denmark to Western Germany
10 fighters moved from Hawaiian Islands to 26 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Western Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Americans attack with 2 armour and 1 fighter
Germans defend with 2 infantry
Germans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters and 15 submarines
Japanese defend with 1 armour, 4 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 12 fighters, 7 infantry, 2 mech_infantrys, 6 submarines, 6 tactical_bombers and 7 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese -
Oh wow - this is intense!
I’ll lose 3 ftrs, 1 dst, and 1 carrier.