Moving. Should be able to go by Wednesday.
ABH (Axis) vs Rubioton (Allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Tobruk to Libya
British take Libya from Italians -
@Arthur:
I just find that bombing raid in India pays off. I can prevent you from building as many infantry which makes a huge benefit in a few more rounds.
I know, but if you lose one bomber that raid won’t achieve its target. I prefer keeping bombers safe for later battles.
Scramble SZ 95?
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full scramble.
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Ok Sir,
I think this is not my game. In SZ 95 I had just one hit and you three. I’m having luck, in general, below the media and you a little above in the main ones. Your strategy is good but sometimes luck helps.
Let’s see how it goes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 95 Sea Zone
British attack with 4 fighters
Italians defend with 3 fighters and 1 transport
retreated to 95 Sea Zone
Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 3 fighters
Casualties for Italians: 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
1 carrier and 3 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Hopei
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Persia
British undo move 1.
1 factory_minor placed in Egypt
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Hopei : 2 fighters and 1 tactical_bomber
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 12 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 artillery
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
80 Sea Zone : 1 transport
106 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 52
Americans : 52 / 72
Chinese : 8 / 10
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 14 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Turning on Edit Mode
EDIT: Editing Political Relationship for Italians and Russians from Neutrality to Unprovoked
EDIT: Turning off Edit Mode
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Kenya to Italian SomalilandCombat - Italians
Battle in CyprusNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Overall it is a normal start for a KGF allied strategy: Africa is firmly in UK possession, Gibraltar is strongly held, and the Allied fleet can start pressuring Germany on G4. Italy has an unusally strong fleet, but it can’t leave the Med. Not that massive of an advantage.
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Don’t know about the KGF strategy, I just learn how to play a year and a half ago, maybe I have an stronger position than I’m realizing.
Cheers
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KGF: kill Germany first. Most of your spending is in the Atlantic for the first couple of rounds.
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Ok, now I know what you mean. :oops:
Sorry about my unexperience.
Cheers
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No, you are a solid player. It is my fault for not defining an acronym that is widely used on the axisandallies forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
Libya : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 36 / 37
Japanese : 52 / 52
Americans : 52 / 72
Chinese : 8 / 10
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 20
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Arthur:
No, you are a solid player. It is my fault for not defining an acronym that is widely used on the axisandallies forum.
Thank you Sir.
I think the same, you are a strong player. In the other game I had a little luck on making Norway before you took Moscow. But this time your strategy is much better than before.
Cheers.
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Yeah, I became less aggressive in Scandanavia, keeping infantry back to defend against invasions. I think that I am getting to be middle-of-the-pack now for the forum players.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Vyborg
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
3 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
3 bombers moved from Western Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to France
2 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
2 aaGuns, 1 artillery and 9 infantry moved from Ukraine to Bryansk
2 aaGuns, 3 armour, 2 artilleries and 19 infantry moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
2 infantry moved from Tsinghai to ShensiPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsTerritory Summary for Russians :
Shensi : 2 infantry
Amur : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 3 armour, 3 artilleries and 35 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 44
Japanese : 52 / 52
Americans : 52 / 72
Chinese : 8 / 10
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 20
ANZAC : 10 / 16
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Chahar to Anhwe
1 bomber moved from French Indo China to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Java
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking Java from Dutch with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
3 artilleries and 6 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 bomber moved from India to French Indo China
6 fighters and 6 tactical_bombers moved from French Indo China to Anhwe
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 infantry moved from Shan State to YunnanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to French Indo China
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 16 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from French Indo China to IndiaPlace Units - Americans
1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
British Columbia : 2 mech_infantrys
India : 1 bomber
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 2 fighters
British Guiana : 2 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 46
Russians : 36 / 44
Japanese : 57 / 63
Americans : 52 / 72
Chinese : 7 / 10
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 20
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 17 infantry
Production/PUs Summary :
Germans : 44 / 46
Russians : 36 / 44
Japanese : 57 / 63
Americans : 52 / 72
Chinese : 7 / 8
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 20
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





