@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Strong defense in Yunnan and Etiopia. :oops:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
Sorry, skipped through to ANZAC. Nothing too big for the Italians. Your French Foreign Legion destroyed the rest of my North African forces. Italy is always so messed up after I1.
Don’t worry Sir use to happen.
By the way forgot moving the troops from Scotland to London, may I?
Sure no problem with minor edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
2 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 4 infantry
63 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 40 / 66
Russians : 37 / 38
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 66
Russians : 37 / 38
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 66
Russians : 37 / 38
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 armour and 2 mech_infantrys moved from France to Yugoslavia
1 armour and 4 infantry moved from Bulgaria to Romania
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from Norway to Finland
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
2 destroyers placed in 93 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
2 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Western Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Novgorod to Caucasus
3 armour and 5 infantry moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Tsinghai : 2 infantry
Amur : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 armour, 2 artilleries and 19 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor and 9 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 40 / 41
Americans : 52 / 72
Chinese : 9 / 8
British : 28 / 35
UK_Pacific : 10 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 artilleries and 6 infantry moved from Anhwe to Hunan
2 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
6 infantry moved from Jehol to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Yunnan
Intercepts in India?
You are taking risks because you have advantage in this game. :wink:
Intercept please
I just find that bombing raid in India pays off. I can prevent you from building as many infantry which makes a huge benefit in a few more rounds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 artilleries and 6 infantry moved from Anhwe to Hunan
2 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
6 infantry moved from Jehol to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to Yunnan
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Malaya
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Jehol to Manchuria
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New Zealand to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Western United States to Central United States
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from New Zealand to Queensland
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
British Columbia : 2 mech_infantrys
India : 1 bomber
Queensland : 2 fighters
New Zealand : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 tactical_bomber
26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 2 carriers
63 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 armour and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 fighters
British Guiana : 3 infantry and 1 mech_infantry
106 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 52
Americans : 52 / 72
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 6 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Hopei : 1 fighter and 14 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 52 / 52
Americans : 52 / 72
Chinese : 8 / 10
British : 28 / 35
UK_Pacific : 6 / 10
Italians : 16 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Tobruk to Libya
British take Libya from Italians
@Arthur:
I just find that bombing raid in India pays off. I can prevent you from building as many infantry which makes a huge benefit in a few more rounds.
I know, but if you lose one bomber that raid won’t achieve its target. I prefer keeping bombers safe for later battles.
Scramble SZ 95?
full scramble.