The confusion seems to be in you’re holding back naval ships for naval bombardment. The advantage about scrambling planes is that it forces the attacker to commit all their naval ships regardless if they want to or not. That’s why it is sometimes wise to scramble in a losing battle if the enemy is relying on bombardment for victory. The easiest situation would be when Japan invades the Philippine islands. If Japan was so aggressive that all they brought was two infantry with two cruisers as example. I would scramble the fighter in that situation because while I will lose the sea battle, if you choose to invade the island after the battle, you’re doing it without naval support which gives my defending infantry a better chance at winning.
No landing space after scrambling..
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Hello,
a small question on rules…
htt p://i.imgur.com/wwEwWvt.jpg?1
UK attacks the german transporter, with the fighter from greece.
At the same time, UK attacks romania from jugoslavia.
Germany scrambles 3 airplanes.Uk wins on land, germany at sea.
In the consequence, the planes can’t land in romania again. The rules say, they may move now 1 space into a safe territory.
but is it:
1 territory from the airport (so eg to hungary)
or
1 territory from the sea zone 100 where the planes scrambled? (so the planes are dead since germany did not conquer any other territory on the black sea)thanks in advance
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one territory from the territory the planes participated in combat in
no landing space = crash & burn
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one territory from the territory the planes participated in combat in
no landing space = crash & burn
Seems to be open to interpretation. I would say one territory from where they did battle.
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Correct, but no interpretation is needed.
At the moment the decision where to land has to be made, the scrambled fighters are in the seazone where they scrambled to.
So it is one move from there.@rulebook:
After all combat is completed, each surviving scrambled air unit must return to the territory from which it was scrambled. If
the enemy has captured that territory, the unit can move 1 space to land in a friendly territory or on a friendly aircraft carrier.
If no such landing space is available, the unit is lost.