@fasthard updated file – edited to ncm 1 inf from western to central usa
G40L Snigg (Axis) vs. variance (Allies +26)
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I didn’t see your edit before I did my move. I can redo with the new edits, or we can go with this. Whichever you’d rather.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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I didn’t see your edit before I did my move. I can redo with the new edits, or we can go with this. Whichever you’d rather.
that’s OK, go Germany
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
12 armour, 5 artilleries and 7 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 13 armour, 5 artilleries, 2 bombers, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 16 infantry
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 8 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 13/31 hits
Russians roll dice for 2 artilleries and 16 infantry in Russia, round 2 : 4/18 hits
13 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/27 hits
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 3 : 1/5 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 4 artilleries, 2 bombers, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 16 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Belarus to Novgorod
3 infantry moved from Archangel to Novgorod
5 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour and 9 mech_infantrys moved from Romania to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 58 PUs; end with 77 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Romania : 1 factory_upgrade and 4 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 4 artilleries, 1 factory_minor and 4 mech_infantrys
Ukraine : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 2 infantry, 12 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 4 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
17 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to SamaraCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Kansu to Tsinghai
2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Hunan to Tsinghai
1 artillery and 2 infantry moved from Shan State to Burma
2 fighters moved from French Indo China to Burma
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 submarine moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/7 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/4 hits
2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 fighters, 3 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
2 fighters moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Tsinghai to Shensi
3 mech_infantrys moved from Chahar to Shensi
4 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Shantung
1 transport placed in 36 Sea Zone
1 fighter and 1 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,5
Japanese collect 45 PUs (9 lost to blockades); end with 45 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 3 mech_infantrys and 1 tactical_bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer and 4 fighters moved from 125 Sea Zone to 112 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 112 Sea Zone to DenmarkCombat - Americans
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scramble to z112?
:evil:
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Ooops forgot gibraltar. hang on a second……
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 125 Sea Zone to Denmark
2 carriers, 1 destroyer and 3 fighters moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
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scramble?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 125 Sea Zone to Denmark
2 carriers, 1 destroyer and 3 fighters moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 8 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to Midway
1 mech_infantry moved from Western United States to Central United States
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Denmark to 112 Sea ZonePlace Units - Americans
2 fighters and 3 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 harbour placed in NorwayTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
1 armour and 5 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from Egypt to 96 Sea Zone
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to AlexandriaCombat - British
Battle in Germany
British captures 92PUs while taking Germans capital
British converts factory_major into different units
Battle in Alexandria
British attack with 1 armour, 2 artilleries and 7 mech_infantrys
Italians defend with 2 artilleries and 2 infantry
British win, taking Germany from Germans, taking Alexandria from Italians with 1 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Normandy Bordeaux
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
2 fighters moved from 96 Sea Zone to Egypt
1 aaGun moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
4 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Tsinghai to Northwest Persia
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 1 armour moved from Scotland to United Kingdom
2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 134 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
2 fighters moved from Tobruk to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to Libya
2 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 2 armour and 1 mech_infantry
Malta : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Libya : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 2 artilleries and 3 infantry
Caucasus : 1 flag
95 Sea Zone : 3 submarines -
Can I overcome that blunder? I dunno. Doubt it, but we’ll see how the next couple of turns go…
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yeah that was painful, but you have a good chance at Egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French





