@cwglee51 No scramble
16L G40 dawgoneit Allies (+20) vs Amon-Sul (Axis)
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WHAT!!! You have got to be kidding me.
how can the axis win this war.
theres no way!!
allies are to big. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 4 infantry, 3 submarines and 4 transports moved from 92 Sea Zone to 93 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 4 infantry, 5 submarines and 4 transports moved from 93 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from Central United States to Alberta Saskatchewan ManitobaCombat - Americans
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 5 submarines and 4 transports
Italians defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Units damaged: 1 battleship owned by the Italians
Americans win with 1 carrier, 7 destroyers, 2 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
Battle in Southern Italy
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 bomber and 3 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 carrier, 1 cruiser and 3 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,4,4,6,1,6,6,5,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1
Americans collect 59 PUs (2 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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WHAT!!! You have got to be kidding me.
how can the axis win this war.
theres no way!!
allies are to big.Japan has 6 VC and will keep them for one round.
That is per game conditions. U may ask Gamerman for advice if U wish.
Thanks for the game. Cheers :)





