16L G40 dawgoneit Allies (+20) vs Amon-Sul (Axis)


  • WHAT!!! You have got to be kidding me.
    how can the axis win this war.
    theres no way!!
    allies are to big.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries moved from Morocco to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                4 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 4 infantry, 3 submarines and 4 transports moved from 92 Sea Zone to 93 Sea Zone
                4 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 4 infantry, 5 submarines and 4 transports moved from 93 Sea Zone to 95 Sea Zone
                4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 4 Sea Zone to 7 Sea Zone
                1 submarine moved from 8 Sea Zone to 7 Sea Zone
                1 destroyer moved from 8 Sea Zone to 10 Sea Zone
                2 infantry moved from Alaska to 1 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 2 infantry moved from Central United States to Alberta Saskatchewan Manitoba

    Combat - Americans
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 2 artilleries and 3 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 7 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 5 submarines and 4 transports
                    Italians defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 1 carrier, 7 destroyers, 2 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 62
                    Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
                Battle in Southern Italy
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                    Americans captures 12PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 3 artilleries remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Italians: 1 bomber and 3 infantry
                    Casualties for Americans: 1 artillery and 4 infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 carrier, 1 cruiser and 3 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,4,4,6,1,6,6,5,3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1
                Americans collect 59 PUs (2 lost to blockades); end with 71 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_37831_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Trans-Jordan to Syria
                      British take Syria from Germans
                1 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_37831_UK_12.tsvg


  • @dawgoneit:

    WHAT!!! You have got to be kidding me.
    how can the axis win this war.
    theres no way!!
    allies are to big.

    Japan has 6 VC and will keep them for one round.

    That is per game conditions. U may ask Gamerman for advice if U wish.

    Thanks for the game. Cheers :)

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