@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
another sub hit, my destroyer hasn’t gone yet. you only got 1 hit
next hit please
ac -2nd hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 4 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
3 submarines owned by the ANZAC and 1 destroyer owned by the ANZAC retreated to 46 Sea Zone
Japanese win, taking Java from Japanese with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Dutch New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Poland to Novgorod
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Poland to Caucasus
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters and 2 tactical_bombers moved from Finland to Novgorod
totally unlucky this entire game :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 carrier, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Poland to Novgorod
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Poland to Caucasus
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters and 2 tactical_bombers moved from Finland to Novgorod
Combat - Germans
Battle in Turkmenistan
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 2/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Gibraltar
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from Caucasus to Iraq
1 infantry moved from Iraq to Northwest Persia
8 mech_infantrys moved from Germany to Slovakia Hungary
1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Finland to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
3 fighters and 2 tactical_bombers moved from Novgorod to Finland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Germans
3 artilleries placed in Romania
3 mech_infantrys placed in Persia
1 carrier placed in 113 Sea Zone
1 artillery and 1 infantry placed in Southern France
3 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Territory Summary for Germans :
West India : 1 flag
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag, 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 8 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 7 artilleries, 1 factory_minor and 2 infantry
Germany : 3 artilleries, 1 factory_major and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Turkmenistan : 1 flag, 2 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
95 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 1 bomber
92 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 airfield, 3 fighters and 2 tactical_bombers
please move 1 inf 1 art from Germany to w. Germany .
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
1 bomber moved from Belarus to Caucasus
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
Combat - Russians
Battle in Caucasus
Russians attack with 1 bomber and 7 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 bomber and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 4 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns, 1 artillery, 15 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
4 fighters moved from Bessarabia to Western Ukraine
8 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
3 infantry moved from Russia to Smolensk
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Russia to Bryansk
1 bomber moved from Caucasus to Western Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery, 1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 transports moved from 36 Sea Zone to 37 Sea Zone
3 armour moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 55 Sea Zone
3 armour and 3 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to Northern Territory
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 armour and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Yunnan to Kansu
1 fighter moved from Yunnan to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 transports moved from 36 Sea Zone to 37 Sea Zone
3 armour moved from Shan State to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 armour, 3 infantry and 3 transports moved from 37 Sea Zone to 55 Sea Zone
3 armour and 3 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
1 submarine moved from 20 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to Northern Territory
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Kansu
1 artillery moved from Shensi to Suiyuyan
1 armour and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from Yunnan to Kansu
1 fighter moved from Yunnan to Tsinghai
Combat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in British Columbia
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking British Columbia from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 3 submarines in 46 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 destroyer and 3 submarines
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 4 armour, 1 artillery, 1 fighter and 6 infantry
Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese roll dice for 4 armour, 1 artillery, 1 fighter and 6 infantry in Northern Territory, round 2 : 7/12 hits
ANZAC roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Northern Territory, round 2 : 2/6 hits
2 mech_infantrys owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 4 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 fighter moved from Northern Territory to 55 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 artillery moved from Burma to Yunnan
1 artillery moved from Kwangsi to Hunan
2 aaGuns moved from Shensi to Tsinghai
1 armour moved from Kweichow to Shensi
4 armour moved from Yunnan to Sikang
3 aaGuns moved from Szechwan to Sikang
1 bomber moved from 42 Sea Zone to Dutch New Guinea
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 tactical_bombers moved from Suiyuyan to Shensi
1 tactical_bomber moved from Kansu to Shensi
Place Units - Japanese
3 bombers placed in India
3 bombers placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 2 fighters and 3 tactical_bombers
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 2 aaGuns and 1 artillery
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag, 3 aaGuns, 4 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
British Columbia : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Malaya : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Northern Territory : 1 flag, 4 armour, 1 artillery and 4 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Alaska : 1 flag, 1 artillery and 1 infantry
Aleutian Islands : 1 flag
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 bomber, 1 fighter and 2 tactical_bombers
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 3 destroyers and 1 submarine
17 Sea Zone : 1 transport
2 Sea Zone : 1 transport
1 Sea Zone : 1 transport
55 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 6 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 44
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 6 transports
Battle in 25 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Japanese defend with 3 destroyers and 1 submarine
2 destroyers owned by the Americans retreated to 14 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 7 destroyers, 3 fighters and 6 submarines
Germans defend with 1 destroyer and 2 transports
Americans win with 1 carrier, 1 cruiser, 7 destroyers, 3 fighters and 5 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Changing ownership of Morocco from Italians to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 55 Sea Zone to New South Wales
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Trans-Jordan
British attack with 1 armour and 11 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 6 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 11 mech_infantrys
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 6 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/18 hits
British roll dice for 1 armour and 11 mech_infantrys in Trans-Jordan, round 2 : 5/12 hits
7 mech_infantrys owned by the British and 5 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 6 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 3 : 5/13 hits
British roll dice for 1 armour and 4 mech_infantrys in Trans-Jordan, round 3 : 1/5 hits
1 armour owned by the British, 4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 6 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 1 armour and 11 mech_infantrys
Casualties for Italians: 6 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 transport moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 6 artilleries and 1 mech_infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 aaGun and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers and 2 transports
Iraq : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
98 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Finland to Romania
8 mech_infantrys moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 95 Sea Zone to 94 Sea Zone
2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Greece
1 bomber moved from Iraq to Bulgaria
1 bomber moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Germans
1 destroyer placed in 93 Sea Zone
1 factory_minor placed in Finland
1 factory_minor placed in West India
1 factory_minor placed in Greece
3 artilleries placed in Romania
3 mech_infantrys placed in Germany
2 artilleries placed in Persia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Territory Summary for Germans :
West India : 1 flag, 1 factory_minor
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 10 artilleries, 1 factory_minor, 3 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers
Germany : 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Norway : 1 artillery and 1 infantry
Northern Italy : 1 artillery and 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Turkmenistan : 1 flag, 2 armour
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
125 Sea Zone : 1 flag, 1 submarine
94 Sea Zone : 1 carrier
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
97 Sea Zone : 2 submarines and 1 transport
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 airfield and 1 factory_minor
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Germany
1 bomber, 7 fighters and 1 tactical_bomber moved from Western Ukraine to Germany
1 fighter moved from Russia to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
Russians attack with 1 bomber, 7 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Russians captures 59PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 fighters and 2 mech_infantrys
Non Combat Move - Russians
1 bomber, 5 fighters and 1 tactical_bomber moved from Germany to Poland
2 aaGuns, 1 artillery and 13 infantry moved from Eastern Poland to Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Russia to Bryansk
3 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Slovakia Hungary to Poland
Place Units - Russians
1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 102 PUs total
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 112 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 121 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Shensi to Kazakhstan
4 armour moved from Sikang to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
2 fighters and 3 tactical_bombers moved from Shensi to Kazakhstan
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 armour, 1 artillery and 3 infantry moved from Northern Territory to South Australia
1 destroyer and 1 submarine moved from 46 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British