Combat Steps (There are no modifications to the steps. All revised rules fall within the existing game structure)
MODIFIED UNIT RULES (Information not stated here remains OOB)
Ship Based AAA All ships have AAA capabilities. It works as follows:
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Ship AAA is rolled at the beginning of every combat round. (Just after the “Sub Special Attack” step, and before the normal attack rolls) Airplanes can still only be targeted up to ONE time per combat round.
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Is rolled independently from a ship’s normal combat rolls. So, in theory, ships can roll 2 times per combat round. Once for their AAA which must be applied to enemy planes and once for “Ship-to-Ship” which must be applied to enemy ships.
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Can be used in the attack as well as defense.
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IMPORTANT: Is the only way a ship can hit an aircraft. Ship’s regular combat rolls must apply their hits to the other ships.
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Is treated as normal AAA in all other aspects.
Land Based AAA
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Is rolled during the normal combat rolls.
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Is rolled during every round of combat.
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AAA can now only target up to a single enemy airplane. (Airplanes can still only be targeted up to ONE time per combat round)
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AAA now cost 4 IPCs.
**Aircraft Carriers **
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Aircraft carriers can only launch attacks with airplanes of the same nation.
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Aircraft carriers can launch and receive friendly aircraft during the Non-Combat move.
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Have ship based AAA that can target up to 1 plane per turn.
Transports
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Transports can only launch amphibious attacks in the Combat Move with units from the same nation.
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Transports can load, move and unload friendly units in the Non-Combat move.
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Transports do not control a sea-zone. Therefore, when not escorted, they cannot interfere with an amphibious assault. However, attacker must still roll for “Hits” and any surviving transports may attempt to retreat after each round of combat. Once this is finished, the amphibious assault may continue as normal.
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Transports must be chosen last for casualty selection unless Die-Roller choses a transport with a Tactical Bomber @1 hit. See TAC Bomber rules below.
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Have ship based AAA that can target up to 1 plane per turn
Destroyers
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Can only apply their special anti-sub abilities to ONE enemy sub in the sea zone per destroyer.
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Destroyers now cost 7 IPCs
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Destroyers have ship based AAA that can target up to 1 plane per turn.
Cruisers
Battleships
- Have ship based AAA that can target up to 2 planes per turn.
TAC Bombers
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Applies to NAVAL BATTLES ONLY: During attack and defense, if a TAC bomber rolls a 1, the DIE ROLLER may choose which ship to apply the hit to.
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The Die Roller applies their TAC @1 hits before the regular hits are applied that are chosen by the defender.
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With an “@1” hit, Die Roller may choose to hit ANY enemy ship, including Transports.
Strategic Bombers
- Attack at 2 against Naval Units
Battleship should be 18 IPCs.
Because 1 DD 7 IPCs + 1 Cruiser 11 IPCs = 1 Battleship 18 IPCs
In combat, 1 DD + 1 CA vs 1 BB gives 50% odds of survival
So, there is no more single combat round assault for planes vs warships and planes?
If the case, why don’t try:
Tactical Bomber
Attack 3
Defense 3
Move 4 or 5 (with AB)
Cost 11
Land combat: Can pick any ground target as casualty on any hit.
Naval combat: can target capital warship or Transport as casualty on any hit (owner still choose individual target amongst Carriers or Battleships or TPs).
Such casualty for land or naval battle must be determined first in combat round, then other regular casualty are selected.
No more combat bonus for pairing with Fighter or Tank.
Maybe you should allow a damaged Carrier to be able to hold 1 Fg or TcB.
Fighter
Attack 3
Defense 4
Move 4 or 5 (with AB)
Cost 10
On any “1” or “2” roll, hit another plane (owner still choose individual casualty).
Also Submarine loose their special capacity to hit ship only since all warships hit directly other ship.
To simplify naval combat and gives something to sub which also do not get the AA attack roll bonus, let them roll always surprise strike (DD or not):
Sub A2 first strike D1 first strike cost 6.
OR
Reduce Submarine cost to the sweet 5 IPCs spot with no change as in your OPost.
(But it can remain a too much interesting Naval fodder at 5 IPCs).
On AAA, I believe it should cost 3 IPCs or should have up to 2 targets each round for 4 IPCs.
(2 AAA for 8 IPCs, it is not very attractive compared to a Destroyer, 1 IPC cheaper, which have AAA shot, A2 D2 and offensive capacity and anti-sub capacity.)
It is also simpler to keep it preemptive to be consistent with Naval combat AAA.
Let me know when you’re play-test will be done, I would like some feedback on your AAA unit.
On Strategic bombers.
I believe there is no need to nerfed it to Attack 2. With all the AAA coming from warships every round, the Darken Skies cannot be that powerful. Simpler to keep its A4 values, but for historical accuracy I can understand that you prefer A2.