Please use J-4 with revised NCM:
16L G40 Amon-Sul Allies +21 vs Ktylu (Axis)
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this whole game has been about the amoeba of the chinese and that stack in amur…
two of the most useless countries with specific quirks…
Even when i play the allies i hate them, it is truly a never ending amoeba that can place anywhere, hehe
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Kiangsu to Buyant-Uhaa
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to 19 Sea Zone
2 battleships moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Japan
4 infantry moved from Korea to Amur
11 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
3 fighters moved from 20 Sea Zone to Amur
1 cruiser moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 2 fighters
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 2 transports
Americans defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Buyant-Uhaa
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Amur
Japanese attack with 1 artillery, 3 fighters and 15 infantry
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 9 infantryNon Combat Move - Japanese
3 fighters moved from Amur to Korea
2 tactical_bombers moved from Kiangsi to 19 Sea Zone
2 fighters moved from Anhwe to 19 Sea Zone
1 fighter moved from Chahar to 19 Sea Zone
1 fighter moved from Buyant-Uhaa to JeholPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6
Japanese collect 25 PUs (5 lost to blockades); end with 25 PUs total -
@ktylu:
this whole game has been about the amoeba of the chinese and that stack in amur…
two of the most useless countries with specific quirks…
Even when i play the allies i hate them, it is truly a never ending amoeba that can place anywhere, hehe
In BM (Chinese) amoeba is even bigger :-D
Ah, it seems U have been able to smash the Soviet one.
Ok, Triple Allied move goes…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Brazil to Chile
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
2 armour and 2 infantry moved from Spain to Portugal
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
3 bombers moved from Western United States to Chile
1 bomber moved from Western United States to Portugal
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Borneo to Celebes
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Brazil to Chile
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
2 armour and 2 infantry moved from Spain to Portugal
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
3 bombers moved from Western United States to Chile
1 bomber moved from Western United States to Portugal
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Borneo to Celebes
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Chile
Americans attack with 4 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 4 bombers and 2 infantry in Chile, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Chile from Neutral_True with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 fighter in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 5/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Philippines
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser and 3 submarines
1 submarine owned by the Americans Submerged
3 submarines owned by the Italians SubmergedNon Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Portugal to Spain
1 bomber moved from Portugal to Spain
4 bombers moved from Chile to Brazil
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 submarine placed in 101 Sea Zone
3 artilleries placed in Brazil
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Borneo : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
33 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
35 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Portugal : 1 flag, 2 armour and 2 infantry
Chile : 1 flag, 2 infantry
65 Sea Zone : 1 transport
97 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine
Brazil : 1 flag, 3 artilleries, 4 bombers and 1 factory_minor
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
91 Sea Zone : 5 transports
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 52
Russians : 29 / 41
Japanese : 25 / 25
Americans : 62 / 87
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Suiyuyan : 1 artillery and 1 infantry
Hunan : 3 artilleries, 1 fighter and 3 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 48 / 52
Russians : 29 / 41
Japanese : 24 / 25
Americans : 62 / 87
Chinese : 14 / 20
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
2 fighters moved from 98 Sea Zone to Rostov
2 fighters and 1 tactical_bomber moved from Egypt to Rostov
1 bomber moved from Egypt to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Spain to Southern France
British take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
2 fighters moved from 98 Sea Zone to Rostov
2 fighters and 1 tactical_bomber moved from Egypt to Rostov
1 bomber moved from Egypt to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 infantry moved from Spain to Southern France
British take Southern France from Italians
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to MozambiqueCombat - British
Battle in Mozambique
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Mozambique, round 2 : 1/2 hits
Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Mozambique
British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 0/2 hits
Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Mozambique, round 4 : 2/2 hits
Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Mozambique
British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Rostov
British attack with 1 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour
British roll dice for 1 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/10 hits
Germans roll dice for 7 armour in Rostov, round 2 : 5/7 hits
1 armour owned by the British, 1 armour owned by the Germans, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Rostov
retreated to Rostov
Germans win with 6 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour
Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys
Battle in Saudi Arabia
British attack with 3 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 3 artilleries and 2 infantry in Saudi Arabia, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 3 artilleries and 2 infantry in Saudi Arabia, round 3 : 0/5 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits
1 infantry owned by the British lost in Saudi Arabia
British roll dice for 3 artilleries and 1 infantry in Saudi Arabia, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Greece
Battle in Holland BelgiumNon Combat Move - British
3 aaGuns and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Alexandria to Egypt
1 bomber, 3 fighters and 1 tactical_bomber moved from Rostov to Volgograd
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from India to West India
1 aaGun, 3 artilleries and 2 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to India
2 submarines moved from 44 Sea Zone to 20 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 factory_minor placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,3,6,5
British collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Yunnan : 1 infantry
Hunan : 2 aaGuns, 3 artilleries and 2 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 2 infantry
33 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer and 2 submarines
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 bomber, 3 fighters and 1 tactical_bomber
Mozambique : 1 flag, 1 artillery and 1 infantry
Saudi Arabia : 1 flag, 3 artilleries
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 armour and 1 infantry
99 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 2 aaGuns, 2 artilleries and 2 infantry
110 Sea Zone : 3 aaGuns, 2 artilleries, 2 infantry and 1 transportProduction/PUs Summary :
Germans : 43 / 52
Russians : 29 / 41
Japanese : 24 / 25
Americans : 62 / 87
Chinese : 14 / 20
British : 48 / 51
UK_Pacific : 24 / 29
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Outstanding Axis defense :roll:
-
UK collects 51 IPC , all together 80 IPC :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Switzerland to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Northern Italy to France
1 armour moved from Albania to Greece
1 bomber and 1 fighter moved from Southern Italy to GreeceCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Greece
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 armour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 fighter
Casualties for British: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 armour placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 33 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 aaGuns, 1 bomber, 3 fighters and 2 infantry
Paulau Island : 1 flag, 1 artillery and 1 infantry
Hunan : 1 infantry
Queensland : 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 3 submarines, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 cruiser and 1 transport
Iraq : 2 infantryProduction/PUs Summary :
Germans : 43 / 52
Russians : 29 / 41
Japanese : 24 / 25
Americans : 62 / 87
Chinese : 14 / 20
British : 43 / 51
UK_Pacific : 24 / 29
Italians : 13 / 8
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turning on Edit Mode
EDIT: ANZAC takes 22 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 3 submarines moved from 33 Sea Zone to 6 Sea ZoneCombat - French
French creates battle in territory 98 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 3 submarines; Americans loiter and taunt
Japanese defend with 1 submarine
3 submarines owned by the ANZAC Submerged
1 submarine owned by the Japanese SubmergedNon Combat Move - French
2 infantry moved from Trans-Jordan to Syria
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Syria : 2 infantry
Spain : 2 infantry
98 Sea Zone : 1 flag, 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 52
Russians : 29 / 41
Japanese : 24 / 25
Americans : 62 / 87
Chinese : 14 / 20
British : 43 / 51
UK_Pacific : 24 / 29
Italians : 13 / 8
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Western Ukraine to Russia
5 armour moved from Rostov to Volgograd
2 tactical_bombers moved from Western Ukraine to Volgograd
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Karelia
2 artilleries and 1 infantry moved from Belarus to Smolensk
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Rostov to CaucasusCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 3 aaGuns, 2 artilleries, 2 infantry and 1 transport; French defend with 1 cruiser; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 5 transports
Units damaged: 2 carriers owned by the Americans
retreated to 110 Sea Zone
Americans win with 2 carriers, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 1 submarine
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 5 armour and 2 tactical_bombers
British defend with 1 bomber, 3 fighters and 1 tactical_bomber; Russians defend with 3 artilleries, 1 factory_minor and 1 infantry
1 armour owned by the Germans retreated to Rostov
Russians win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Germans: 4 armour and 2 tactical_bombers
Casualties for British: 1 bomber
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 1 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Battle in NorwayNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from Russia to Poland
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 artilleries moved from Tambov to Rostov
3 armour, 10 artilleries and 2 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 artilleries moved from Tambov to Rostov
3 armour, 10 artilleries and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Rostov
Russians attack with 3 artilleries
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 3 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 artillery and 1 bomber
Germans defend with 1 armour
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 3 armour, 10 artilleries and 2 infantry
Germans defend with 7 armour and 1 mech_infantry
Russians win, taking Bryansk from Germans with 3 armour and 9 artilleries remaining. Battle score for attacker is 36
Casualties for Germans: 7 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 bomber moved from Caucasus to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Siberia : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 armour and 9 artilleries
Rostov : 3 artilleries
Russia : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 5 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine -
Awaiting Japan…
Cheers :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 infantry moved from Amur to Buryatia
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Jehol to Anhwe
3 fighters moved from Korea to Anhwe
2 mech_infantrys moved from Korea to JeholCombat - Japanese
Battle in Buryatia
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
4 fighters moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,3,2,2,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,1,2,1,2,2
Japanese collect 17 PUs (13 lost to blockades); end with 17 PUs total





