@cwglee51 gl&hf! No scramble and sub submerges
16L G40 Amon-Sul Allies +21 vs Ktylu (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 bomber, 1 fighter and 5 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Kamikaze suicide attacks?
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hrmm
1 on destroyer
1 on cruiseri made a slight miscalculation on protecting Iwo… grrr. Not to costly but hurts. I did not even know those two sea zones connected until now, well played sir 8-)
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@ktylu:
hrmm
1 on destroyer
1 on cruiseri made a slight miscalculation on protecting Iwo… grrr. Not to costly but hurts. I did not even know those two sea zones connected until now, well played sir 8-)
:P
U have 6 kamikaze tokens. So u spare 4?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 bomber, 1 fighter and 5 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 armour and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 cruiser moved from 46 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 2 armour, 1 bomber, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 1 bomber, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/22 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 1 bomber, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 9/21 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 1 bomber, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer, 1 submarine and 3 transports
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 transports in 19 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 35
Casualties for Japanese: 1 destroyer, 1 submarine and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Buyant-Uhaa
2 carriers, 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to Borneo
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
4 aaGuns moved from Gibraltar to Spain
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 aaGuns, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to Brazil
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 factory_minor placed in Brazil
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Marshall Islands : 1 flag
Borneo : 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
6 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 bomber
Central United States : 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 bomber and 1 factory_minor
Spain : 1 flag, 4 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 10 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 33 / 30
Americans : 54 / 74
Chinese : 11 / 19
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 15 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shensi to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Shensi to KiangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Hunan : 1 artillery, 1 fighter and 5 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 31 / 30
Americans : 54 / 74
Chinese : 13 / 19
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 15 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber, 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 aaGun, 3 artilleries and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 aaGun moved from Kwangsi to Hunan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from India to Caroline IslandsPlace Units - British
1 carrier and 1 transport placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,6,2,3,4,2,4,5,5,5,5,1
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 bomber
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 aaGun, 3 artilleries and 2 infantry
Hunan : 1 aaGun
Shan State : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 2 submarines
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 2 artilleries and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 artilleries and 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour and 3 mech_infantrys
Persia : 1 flag
Spain : 2 aaGuns, 2 artilleries and 4 infantry
98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 30 / 30
Americans : 54 / 74
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 15
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Yeah, dont want to waste all the Kamis all in one shot. Gave me 2 possible hits with those plus to the two vessels, totalling 4 vs. 3 incoming units. And i still got no hits, amazing how that works if i would of used six and missed everything, ouch… :cry:
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@ktylu:
Yeah, dont want to waste all the Kamis all in one shot. Gave me 2 possible hits with those plus to the two vessels, totalling 4 vs. 3 incoming units. And i still got no hits, amazing how that works if i would of used six and missed everything, ouch… :cry:
At least that was my thoughts on it, and you as in me, hehe
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
4 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to AlbaniaCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 artillery moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
2 aaGuns moved from Northern Italy to FrancePlace Units - Italians
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 14 PUs; end with 14 PUs total -
@ktylu:
Yeah, dont want to waste all the Kamis all in one shot. Gave me 2 possible hits with those plus to the two vessels, totalling 4 vs. 3 incoming units. And i still got no hits, amazing how that works if i would of used six and missed everything, ouch… :cry:
Yeah, it`s a lottery :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from New Guinea to Caroline Islands
3 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Yunnan to Hunan
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 aaGun, 1 bomber, 3 fighters and 1 infantry
Hunan : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 artillery, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 2 submarines, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 30 / 30
Americans : 54 / 74
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
2 infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Morocco : 1 infantry
Spain : 2 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 44
Japanese : 30 / 30
Americans : 54 / 74
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 fighter moved from Western Ukraine to Western Germany
1 fighter moved from Baltic States to Western Germany
2 tactical_bombers moved from Western Germany to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
5 bombers moved from Western Ukraine to Russia
2 armour moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 artilleries and 1 infantry moved from Baltic States to Novgorod
4 armour moved from Eastern Poland to Bryansk
5 armour moved from Western Ukraine to Rostov
2 armour moved from Western Ukraine to Bryansk
19 infantry moved from Western Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,5,5 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 8 armour
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 7 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 6 armour, 1 artillery and 21 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 6 armour, 1 artillery and 21 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
4 bombers moved from Russia to Western Ukraine
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 2 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in France
2 transports placed in 113 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 29 PUs;
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
13 infantry moved from Sakha to Amur
3 armour, 10 artilleries, 14 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 29 PUs;
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
13 infantry moved from Sakha to Amur
3 armour, 10 artilleries, 14 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters, 1 submarine and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 6 armour, 1 artillery and 21 infantry
Russians roll dice for 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys in Bryansk, round 2 : 7/32 hits
Germans roll dice for 6 armour, 1 artillery and 21 infantry in Bryansk, round 2 : 7/28 hits
7 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 12 artilleries, 7 infantry and 3 mech_infantrys in Bryansk, round 3 : 11/25 hits
Germans roll dice for 6 armour, 1 artillery and 14 infantry in Bryansk, round 3 : 9/21 hits
7 infantry owned by the Russians, 11 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 3 armour, 10 artilleries and 3 mech_infantrys in Bryansk, round 4 : 8/16 hits
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 4 : 5/10 hits
3 infantry owned by the Germans, 4 armour owned by the Germans, 2 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
3 armour owned by the Russians and 8 artilleries owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour, 1 artillery and 21 infantry
Casualties for Russians: 4 artilleries, 14 infantry and 3 mech_infantrys
Battle in Amur
Russians attack with 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 13 infantry in Amur, round 2 : 4/13 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns moved from Sakha to Amur
1 infantry moved from Yenisey to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to Russia
3 artilleries moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Vologda to SmolenskPlace Units - Russians
2 artilleries and 3 infantry placed in Russia
3 artilleries placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Soviet Far East : 1 infantry
Amur : 2 aaGuns and 12 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Norway : 1 flag
Karelia : 1 armour
Archangel : 1 infantry
Russia : 5 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 bomber, 1 factory_major and 3 infantry
Tambov : 3 artilleries
Volgograd : 3 artilleries, 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 52
Russians : 30 / 41
Japanese : 28 / 30
Americans : 54 / 74
Chinese : 14 / 19
British : 34 / 39
UK_Pacific : 24 / 26
Italians : 14 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Mighty Soviet Phoenix rises from the dead :-)
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