Hello YG. Here’s my two-cents worth.
@AAA: Very much like this. Actually, I think I’ll implement it. I would just consider removing the part where they can fire at aircraft over-flying. While the 8.8cm Flak and other large calibre rounds could shoot at large formations at fairly high altitude, the rest of the AAA “punch” consisting of lesser calibre rounds … all they way down to .50cal … had considerably less range. I guess I just don’t know if it would be good modeling to have formations have a 1 in 6 chance of getting KO’d for just overflying a territory. Example would be early Allied bombing raids hitting Germany while having to over-fly Nazi-Occupied France. … The AAA danger wasn’t really in France, it was over the target areas.
@Mech Inf: I think this is pretty accurate. Mech Inf and Mobile Artillery went hand-in-hand. Especially late war. From a game balance perspective, it MIGHT give a little too much punch to the Axis. Will let Italy and Germany push harder into Africa. Will let Germany push harder against Russia as the supply-chain extends. And will let Japan hit China harder as the supply-chain extends. Would be interesting to have an AAR from someone who tries this in an actual game.
@Naval AAA: OKOK … I might be a little bias on this! But why not also give DD’s AAA and add the text: “Navy ships can ONLY hit enemy aircraft with their AAA shots. All of their normal combat rolls must be directed against other ships.” ?? Then, we’re talking real WWII naval battles! :)