Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Holland Belgium
Battle in Okinawa
Battle in Kiangsu
Battle in Manchuria
Battle in Egypt
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking 20 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Okinawa from Japanese, taking Kiangsu from Japanese, taking Manchuria from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Italians: 3 infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 armour moved from Tunisia to Tobruk
2 armour, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 7 Sea Zone to 19 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
4 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 armour, 2 infantry and 3 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 68 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 82 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to British Somaliland
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
British attack with 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Germans win, taking 6 Sea Zone from Japanese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry and 1 mech_infantry
3 fighters owned by the British retreated
Battle in British Somaliland
British attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
If you want other casulties in Normandy/Egypt, please go ahead and make the change.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Volgograd
Italians take Caucasus from Russians
Italians take Volgograd from Russians
1 armour moved from Belarus to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Russians win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 fighters and 2 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4
Italians collect 18 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
We surrender. :-o
Well played and congratulations!
Things did not look like it was going to change.
Good luck in the finals.
Liked the G1 attack on russia… 8-)
Thanks a lot! :-)
Yes, that was a very eventful game!
was fun here too… but I have to admit that the game was skewed too much by the luck in our favor
At least it wasnt us who picked the risky battles (turn 1 karelia and iraq) :mrgreen: