@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novosibirsk to Samara
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
3 armour moved from Ukraine to Rostov
8 artilleries and 8 infantry moved from Tambov to Rostov
14 armour, 14 artilleries and 16 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Eire to Scotland
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Scotland
Germans attack with 2 artilleries and 4 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Volgograd
Germans attack with 14 armour, 14 artilleries and 16 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 14 armour, 14 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 3 armour, 8 artilleries and 8 infantry
British defend with 1 armour
Germans win, taking Rostov from Russians with 3 armour, 8 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Ukraine to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
3 aaGuns moved from Tambov to Volgograd
3 armour moved from Eastern Poland to Ukraine
1 bomber moved from Russia to Finland
Place Units - Germans
2 bombers and 3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
13 artilleries and 40 infantry moved from Russia to Smolensk
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to Guam
15 armour, 1 artillery and 1 infantry moved from Burma to India
2 submarines moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in India
Japanese attack with 15 armour, 1 artillery and 1 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 15 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
3 armour and 4 tactical_bombers moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Jehol to Chahar
1 armour moved from Shantung to Hopei
2 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
3 armour and 5 fighters moved from French Indo China to Burma
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siberia to Amur
Place Units - Japanese
2 transports placed in 36 Sea Zone
1 carrier placed in 36 Sea Zone
2 transports placed in 6 Sea Zone
4 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 64 PUs (3 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Didn’t see that sub! Should have bought a DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 3 fighters moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to Scotland
Combat - Americans
Battle in Scotland
Americans attack with 3 bombers and 3 fighters
Germans defend with 1 airfield, 2 artilleries and 3 infantry
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 carrier and 2 fighters moved from 98 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 bombers and 3 fighters moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 armour and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Sumatra to Ceylon
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber and 4 infantry placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Persia to Volgograd
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Southern France
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 2 infantry
Non Combat Move - British
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to 93 Sea Zone
3 aaGuns, 5 artilleries and 6 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
5 armour moved from Caucasus to Persia
1 artillery and 1 infantry moved from Quebec to Ontario
1 bomber moved from Volgograd to Persia
Place Units - British
2 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Persia
British undo move 3.
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
Did you forget to move the south american force? Move it now?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Morocco
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Italians
Took the first hit on the battleship in SZ91. Next two hits? OOL after that?
sub
sub
destroyer
destroyer
destroyer
fighter
keel carrier
carrier
fighter
battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Morocco
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 submarines
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 92 Sea Zone
Americans win, taking Morocco from French with 1 battleship, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -38
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to 36 Sea Zone
1 bomber moved from Sumatra to 36 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 2 bombers and 1 submarine
Japanese defend with 1 carrier and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Non Combat Move - ANZAC
2 bombers moved from 36 Sea Zone to Sumatra
1 fighter moved from Sumatra to Ceylon
2 fighters moved from 42 Sea Zone to Sumatra
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Damn. Would you mind dropping my 2 ANZAC fighters in Caucasus into Persia? :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 fighters and 8 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 bomber moved from Finland to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from 111 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
2 fighters moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 7 fighters
Americans defend with 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 7 fighters
Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
1 artillery owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 armour moved from Rostov to Samara
3 aaGuns, 14 armour, 10 artilleries and 10 infantry moved from Volgograd to Samara
6 artilleries moved from Rostov to Ukraine
4 infantry moved from Rostov to Ukraine
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Western Germany to France
3 aaGuns, 4 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 carrier, 4 destroyers and 3 transports moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 bomber
EDIT: Adding units owned by Germans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from Northern Italy: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 fighters and 8 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 bomber moved from Finland to 91 Sea Zone
3 fighters moved from Southern Italy to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from 111 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Rostov to Bryansk
2 fighters moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 7 fighters
Americans defend with 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 7 fighters
Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
1 artillery owned by the Germans retreated to Rostov
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 armour moved from Rostov to Samara
3 aaGuns, 14 armour, 10 artilleries and 10 infantry moved from Volgograd to Samara
6 artilleries moved from Rostov to Ukraine
4 infantry moved from Rostov to Ukraine
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Western Germany to France
3 aaGuns, 4 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 carrier, 4 destroyers and 3 transports moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 1 bomber
EDIT: Adding units owned by Germans to Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 transports
EDIT: Removing units owned by Germans from Northern Italy: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Smolensk to Bryansk
13 artilleries and 38 infantry moved from Smolensk to Russia
3 infantry moved from Vologda to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs