No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 infantry placed in Volgograd
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 1 battleship, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Shan State to Burma
2 bombers and 5 fighters moved from Shan State to Burma
2 artilleries and 1 mech_infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Sakha to Yakut S.S.R.Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Battle in Burma
Japanese attack with 2 bombers, 5 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers and 5 fighters moved from Burma to Shan State
4 tactical_bombers moved from French Indo China to Shan State
3 armour moved from French Indo China to Shan State
3 armour moved from Kwangtung to Yunnan
2 artilleries moved from Anhwe to Kweichow
3 armour moved from Shantung to Kweichow
4 infantry moved from Shantung to Anhwe
1 artillery moved from Amur to Buryatia
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 battleship and 1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 93 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in BorneoNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 30 PUs;
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Germans
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 bomber moved from Gibraltar to Caucasus
1 armour moved from Tambov to Caucasus
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 mech_infantry moved from Tambov to CaucasusCombat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 2 artilleries and 1 mech_infantry
British win, taking Caucasus from Japanese with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Volgograd
2 armour moved from Eastern Persia to India
2 fighters moved from Burma to India
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Scotland to United Kingdom
5 fighters moved from United Kingdom to GibraltarPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,2,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total -
Forget to move the TT off South Africa?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
3 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
3 fighters moved from 99 Sea Zone to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to French Indo China
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 bomber moved from French Indo China to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Samara
Germans take Novosibirsk from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 armour moved from Urals to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 carrier, 1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Vologda
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to RussiaCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 6 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Shan State to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Shan State
3 armour moved from Yunnan to Shan State
2 armour and 2 artilleries moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 armour moved from Kweichow to Yunnan
4 infantry moved from Anhwe to Kweichow
1 armour moved from Yakut S.S.R. to TimguskaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from 92 Sea Zone to United Kingdom
3 bombers moved from United Kingdom to Gibraltar
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to Eastern United States
1 bomber moved from 43 Sea Zone to Northern Territory
1 bomber moved from 44 Sea Zone to Northern Territory
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 30 PUs;
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 bomber moved from Volgograd to Yunnan
2 fighters moved from India to Yunnan
3 armour and 4 mech_infantrys moved from India to Yunnan
3 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
4 fighters moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 3 armour, 1 bomber, 2 fighters and 4 mech_infantrys
Japanese defend with 3 armour, 2 artilleries and 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 3 armour, 2 artilleries and 2 infantry
Casualties for British: 2 armour and 4 mech_infantrys
Battle in Italian SomalilandNon Combat Move - British
1 bomber and 2 fighters moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Cyprus
1 fighter moved from Gibraltar to CyprusPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
Forget to move the TT off South Africa?
There was no where else to put it that wasn’t in range of either your Italian or Japanese bombers. Had to take Italian Som. first.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern Italy to 95 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
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Alright, fair enough.
Scramble out of Gibraltar? Only one fighter and it can hit either SZ91 or SZ92
-
No scramble.
Ool for Gibralter:
1 AA gun
4 guys
3 bombers
1 fighterThanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Southern Italy to 95 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 3 bombers, 1 fighter and 4 infantry
British win with 1 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
French win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Battle in 91 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Americans
Italians win, taking Algeria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 transportsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
3 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 bomber
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from India to 41 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to MalayaCombat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Malaya causes 3 damage total.
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 41 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
1 bomber moved from Malaya to India
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
France?