@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)
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No scramble.
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Oh what about intercept in Russia? I think I’ll assume full intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Volgograd
1 armour moved from Ukraine to Volgograd
2 armour moved from Ukraine to Tambov
1 artillery and 2 infantry moved from Vologda to Novosibirsk
12 armour, 22 artilleries and 24 infantry moved from Bryansk to Tambov
2 bombers moved from Poland to Russia
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Russia
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Holland Belgium to Scotland
1 destroyer moved from 113 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Eire
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 1 mech_infantry
Germans win, taking Eire from British, taking Scotland from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 14 armour, 22 artilleries and 24 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 14 armour, 22 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 fighter
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Tambov
1 fighter moved from Volgograd to Ukraine
3 armour moved from Novgorod to Eastern Poland
1 bomber moved from Poland to Western Germany
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Scotland to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
4 artilleries and 4 infantry placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Volgograd to RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x harbour, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 6 armour, 1 carrier and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 fighter moved from Shan State to 41 Sea Zone
9 armour and 1 infantry moved from Yunnan to Burma
3 infantry and 4 tactical_bombers moved from Shensi to Tsinghai
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
3 armour moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Shan State to 54 Sea Zone
1 artillery and 4 fighters moved from Shan State to Burma
1 fighter moved from Philippines to 44 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
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Scramble SZ54?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x harbour, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 6 armour, 1 carrier and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 fighter moved from Shan State to 41 Sea Zone
9 armour and 1 infantry moved from Yunnan to Burma
3 infantry and 4 tactical_bombers moved from Shensi to Tsinghai
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
3 armour moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Shan State to 54 Sea Zone
1 artillery and 4 fighters moved from Shan State to Burma
1 fighter moved from Philippines to 44 Sea Zone
2 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 3 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; ANZAC defend with 3 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win with 1 battleship and 3 fighters remaining. Battle score for attacker is -78
Casualties for ANZAC: 1 submarine
Casualties for Americans: 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Battle in Tsinghai
Japanese attack with 3 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 12 armour, 1 artillery, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 12 armour, 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
3 armour moved from Kweichow to Burma
3 armour moved from Shantung to Kweichow
4 tactical_bombers moved from Tsinghai to Kweichow
1 fighter moved from 41 Sea Zone to French Indo China
4 fighters moved from Burma to French Indo China
1 fighter moved from 44 Sea Zone to Philippines
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Shantung
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 68 PUs; end with 77 PUs total -
I assumed a max D defence rather than preserving the CVs or subs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to 20 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
3 fighters moved from United Kingdom to Scotland
3 bombers moved from Gibraltar to Scotland
1 mech_infantry moved from Algeria to LibyaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 3 destroyers, 3 fighters and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 destroyers, 1 fighter and 3 submarines
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Scotland
Americans attack with 3 bombers and 3 fighters
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 bombers and 3 fighters moved from Scotland to United Kingdom
2 fighters moved from 98 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 106 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Alaska to British Columbia
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 20 Sea Zone to GuamPlace Units - Americans
1 battleship, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to Sumatra: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 armour moved from Northwest Persia to Rostov
Russians take Caucasus from Germans
Russians take Rostov from Germans
1 armour moved from Northwest Persia to Volgograd
Russians take Volgograd from Germans
1 armour moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Persia to CaucasusCombat - British
Non Combat Move - British
2 fighters moved from India to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 5 artilleries and 7 infantry moved from India to West India
1 aaGun moved from Trans-Jordan to Egypt
4 fighters moved from Northwest Persia to 98 Sea Zone
1 bomber moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to PersiaPlace Units - British
1 armour placed in Persia
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4,3,5,2
British collect 26 PUs (7 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,1,5
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
3 artilleries moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar -
Scramble from Gibraltar?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
3 artilleries moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 2 fighters and 3 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 2 fighters and 3 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from India to Java
1 bomber moved from India to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
2 fighters moved from India to KazakhstanCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 fighters moved from Kazakhstan to Caucasus
2 bombers moved from Java to Sumatra
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novosibirsk to Samara
2 bombers moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
3 armour moved from Ukraine to Rostov
8 artilleries and 8 infantry moved from Tambov to Rostov
14 armour, 14 artilleries and 16 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from Eire to Scotland -
Intercept in UK and Russia?
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