@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Scramble in 96? Also do want to take planes first or tap the AC in sz 42?
If you wanted to keep a destroyer alive until end the final round of combat should have been my tac fighter against your destroyer. I used the the forum’s dice rolling tool to roll for that battle.
http://www.axisandallies.org/forums/index.php?topic=6689.1530
The dice were on page 103. Long story short it looks like we both rolled a 1 so it appears your transports would live. Let me know if you want to re-roll that battle.
Sorry for the confusion
Yeah, can you edit back my transports and remove the fighter and sub?
In SZ96, no scramble. In the unlikely event I get a chance to submerge the sub, do so.
Dent CV in SZ42.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 bomber and 2 fighters moved from Cyprus to 95 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
Combat - British
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking Algeria from Italians with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
retreated to 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to India
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour and 1 infantry
Dent CV in SZ42.
Alright, I said to dent the CV, but I didn’t say to keep the fighters alive after that. I’ll edit the damaged CV back here as well as the edit referred to above.
If you want to continue the attack in SZ42, we can roll it here.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Libya to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
Scramble SZ92?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Libya to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Libya to Algeria
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 5 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 fighter placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to United Kingdom
Intercept in Russia?
yes scramb
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 mech_infantry moved from Archangel to Urals
8 armour, 21 artilleries, 13 infantry and 6 mech_infantrys moved from Archangel to Novgorod
1 bomber moved from United Kingdom to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
4 artilleries moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Japanese
2 infantry moved from Russia to Vologda
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 32 artilleries, 26 infantry and 2 mech_infantrys moved from Smolensk to Belarus
2 artilleries moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Anhwe to Chahar
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Non Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
1 aaGun, 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
3 artilleries moved from French Indo China to Yunnan
Place Units - Japanese
3 artilleries placed in French Indo China
3 artilleries placed in Volgograd
2 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 artilleries and 2 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Algeria
1 bomber moved from United Kingdom to Algeria
Combat - Americans
Battle in Alaska
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Alaska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 bombers moved from Algeria to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from Alaska to Western United States
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Trans-Jordan to Volgograd
1 infantry moved from India to Burma
1 armour, 7 artilleries and 10 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 7 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 7 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 2 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
British win, taking Volgograd from Japanese with 2 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Volgograd to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Alexandria
1 artillery moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 fighter moved from Persia to India
3 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from West India to India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Java to India
1 fighter moved from Burma to India
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from India to Persia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry and 1 tactical_bomber placed in Egypt
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry