@simon33 Scramble?
16L G40 Simon33 (Axis) vs AldoRaine (Allies + 17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 2 bombers and 2 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 bombers and 3 fighters moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Southern Italy to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 tactical_bombers moved from 111 Sea Zone to 109 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Vologda
Germans attack with 2 artilleries, 2 bombers and 2 infantry
Russians defend with 6 infantry
retreated to Vologda
Russians win with 3 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers
British defend with 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 3 transportsNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
2 bombers moved from Vologda to Archangel
1 artillery moved from Baltic States to Belarus
4 artilleries and 3 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Baltic States to Archangel
2 artilleries moved from Baltic States to Novgorod
2 bombers moved from Archangel to Novgorod
4 artilleries moved from Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Germany
2 transports moved from 111 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
2 destroyers and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsagaan Olom to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsagaan Olom to Kansu
3 infantry moved from Vologda to Archangel
2 armour, 30 artilleries, 42 infantry and 2 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 2 destroyers, 3 fighters, 1 submarine and 2 transports
Germans win with 2 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 2 armour, 30 artilleries, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 9 armour, 22 artilleries, 32 infantry and 7 mech_infantrys
23 infantry owned by the Russians, 30 artilleries owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Smolensk
Germans win with 9 armour, 22 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 3 aaGuns and 18 infantry
Casualties for Russians: 22 infantry and 1 tactical_bomber
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters moved from Belarus to Smolensk
2 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Smolensk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour moved from Volgograd to Rostov
Japanese take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 infantry moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 cruisers moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to India
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 2 cruisers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 transports
Japanese win, taking 6 Sea Zone from Americans, taking 43 Sea Zone from ANZAC with 2 cruisers and 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Turning off Edit Mode
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Burma to 42 Sea Zone
2 fighters moved from India to Shan State
1 aaGun and 1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to Shan State
3 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 battleship moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Volgograd
3 artilleries placed in French Indo China
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs total -
Japan looking sick in the South China Sea.
Didn’t see that ANZAC TT.
I’m assuming no intercept in India - 3 on 2.
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next time on India wait for me to see if I want to intercept.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Scotland to Eire
Americans take Eire from Germans
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone -
Scramble in both?
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Max D in 113,
Dent CVs, then sink first DD, sink second DD if subs gone. -
No kamikaze.
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I screwed up on the attack in sz 6.
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If you wanted to keep a destroyer alive until end the final round of combat should have been my tac fighter against your destroyer. I used the the forum’s dice rolling tool to roll for that battle.
http://www.axisandallies.org/forums/index.php?topic=6689.1530
The dice were on page 103. Long story short it looks like we both rolled a 1 so it appears your transports would live. Let me know if you want to re-roll that battle.
Sorry for the confusion
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to 113 Sea Zone
1 infantry moved from Scotland to Eire
Americans take Eire from Germans
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Morocco
Battle in 113 Sea Zone
Americans attack with 6 bombers
Germans defend with 2 destroyers, 3 fighters and 2 transports
Americans win, taking Morocco from Italians with 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 4 bombers
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 2 destroyers and 2 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 113 Sea Zone to United Kingdom
1 armour, 2 artilleries and 1 infantry moved from Scotland to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 bomber and 2 fighters moved from Cyprus to 95 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone -
Scramble in 96? Also do want to take planes first or tap the AC in sz 42?
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If you wanted to keep a destroyer alive until end the final round of combat should have been my tac fighter against your destroyer. I used the the forum’s dice rolling tool to roll for that battle.
http://www.axisandallies.org/forums/index.php?topic=6689.1530
The dice were on page 103. Long story short it looks like we both rolled a 1 so it appears your transports would live. Let me know if you want to re-roll that battle.
Sorry for the confusion
Yeah, can you edit back my transports and remove the fighter and sub?
In SZ96, no scramble. In the unlikely event I get a chance to submerge the sub, do so.
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Dent CV in SZ42.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 bomber and 2 fighters moved from Cyprus to 95 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea ZoneCombat - British
Battle in Algeria
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win, taking Algeria from Italians with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
retreated to 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Japanese: 1 carrier and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killedNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to India
3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from 95 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to IraqPlace Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter and 2 infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
Dent CV in SZ42.
Alright, I said to dent the CV, but I didn’t say to keep the fighters alive after that. I’ll edit the damaged CV back here as well as the edit referred to above.
If you want to continue the attack in SZ42, we can roll it here.