@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Scramble SZ112?
Sure, let’s get lucky!
Pretty happy with that decision. The fleet was dead anyway. Took down some of the Luftwaffe as well as the Kriegsmarine.
Battle calc gave me a decent chance of winning that battle with the scramble. Was worth the gamble because I didn’t need those fighters much anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Norway
Non Combat Move - Americans
2 bombers and 1 fighter moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Morocco to Malta
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to Iceland
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
1 factory_minor placed in Korea
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Nice for the Germans. You won’t be doing any more amphibious assaults on Europe for the rest of the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 tactical_bomber moved from West India to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
OOL SZ41?
3 hits first round.
Not a good attack since the landing didn’t succeed, but oh well.
Tip two carriers and lose the destroyer.
Round 2 and beyond if you keep fighting:
cruiser,
carrier *2
cruiser,
tac,
fighter *3,
BB
Didn’t continue, but had to kill Triple-A, so you might get two sets of dice. I’ll edit back to be the same as the first result.
No problem, crashes happen. I have never had another player cheat with his dice rolls.
Forgot to attack Algeria. I’ve edited. Presume it’s ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from West India to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from India to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Malaya
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the British
1 battleship owned by the British retreated to 39 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -49
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Sumatra
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 39 Sea Zone: 1 carrier and 1 fighter
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
1 armour moved from West India to India
3 aaGuns, 7 artilleries and 6 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 submarines moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 artilleries moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
Place Units - British
1 airfield placed in Malta
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
No problem. Always fine to edit attacks that didn’t involve dice rolls. Most players don’t mind.
@Arthur:
Nice for the Germans. You won’t be doing any more amphibious assaults on Europe for the rest of the game.
I have to try a few things in this game because I’m well behind.
It is tough to recover after losing Egypt early.
I thought about conceding in the first turn, but decided to play it out.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Caucasus to Sikang
Italians take Kazakhstan from Russians
Italians take Sikang from Chinese
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
1 bomber moved from Bessarabia to Anglo Egyptian Sudan
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
1 artillery moved from Libya to Tunisia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry
British defend with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 bombers remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Iraq to Egypt
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Bessarabia to Southern Italy
1 infantry moved from Romania to Bessarabia
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from India to Shan State
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs