sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Scramble SZ110?
Too late to remove the CV from the attack on the DD?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
1 battleship and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from Eastern Poland to Novgorod
1 bomber and 1 fighter moved from Eastern Poland to 114 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 2 submarines; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports
2 submarines owned by the Americans and 2 submarines owned by the British Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 armour and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 109 Sea Zone to 110 Sea Zone
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 114 Sea Zone to Western Germany
2 artilleries moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
5 armour moved from Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 armour placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Rolled it provisionally on the assumption that you wouldn’t scramble.
Yeah, I can’t afford to lose those British fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
12 infantry moved from Korea to Amur
1 armour moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Volgograd
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 artillery
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 armour
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
4 armour and 2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
8 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,4,3,1,4,3,4,5,1
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Forgot to attack a TT. I’ll edit.
sure, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
3 fighters and 3 tactical_bombers moved from Kweichow to Shensi
2 mech_infantrys moved from Shantung to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Shensi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Shensi to Shan State
3 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 aaGun and 2 infantry moved from Szechwan to Yunnan
1 aaGun and 1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Japanese collect 49 PUs (1 lost to blockades); end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 87 Sea Zone
1 bomber moved from Eastern United States to French West Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Kansu to Russia
1 fighter moved from Yenisey to Russia
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 87 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Italians defend with 1 cruiser
Americans win with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 bomber
Americans win, taking French West Africa from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 87 Sea Zone to Gibraltar
1 bomber moved from French West Africa to French Equatorial Africa
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
1 carrier and 3 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Non Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West Africa
Place Units - British
2 fighters placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 6 infantry and 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 6 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Scramble from Egypt?
full scramble.
@Arthur:
full scramble.
2 sub hits first round. Lose both destroyers?
@Arthur:
full scramble.
2 sub hits first round. Lose both destroyers?
I assumed yes. And Max D after that. Hope that’s Ok. It seemed the logical thing to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber; French defend with 1 destroyer
2 submarines owned by the Italians Submerged
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 aaGuns and 1 infantry moved from Eastern Poland to Baltic States
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Seriously… +45. Sigh, my scrambling luck stinks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French