sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Yes, seems so.
I’ve been wondering why you let that fleet live for so long.
I always had more important things to do with my air force. You have been keeping me on my toes. There never has been an easy round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Russia to Belarus
3 fighters moved from Vologda to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
6 artilleries and 7 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
4 aaGuns, 26 artilleries and 33 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Szechwan to Sikang
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
4 armour and 6 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Jehol to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Quebec to Eastern United States
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 1 transport
Germans win with 2 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 108 Sea Zone to 106 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Albania to Bulgaria
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat - British
British creates battle in territory 37 Sea Zone
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
Italians win, taking 37 Sea Zone from Japanese with no units remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Formosa
Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
3 aaGuns, 5 artilleries and 6 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - UK_Pacific
2 fighters placed in Kwangtung
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Kwangtung change ownership: 2 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Trans-Jordan
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Italians creates battle in territory Trans-Jordan
Battle in Trans-Jordan
Italians attack with 1 bomber
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 bomber moved from Western Germany to Baltic States
1 fighter moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to Baltic States
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Morocco to Algeria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Scotland to United Kingdom
Combat - French
Battle in United Kingdom
French attack with 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
Turn Complete - French
forgot to move 1 DD to attack the Russian sub. Rolling round 1
Rolling 1d6:
(6)
:1d6:
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
7 armour moved from Iraq to Northwest Persia
10 bombers moved from Southern Italy to Northwest Persia
4 bombers moved from Western Germany to Northwest Persia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Amur to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Sakha
Germans take Sakha from Russians
Combat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win, taking 97 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Egypt
Battle in Northwest Persia
Germans attack with 7 armour and 14 bombers
Russians defend with 6 artilleries and 7 infantry
Germans win, taking Egypt from British, taking Northwest Persia from Russians with 1 armour and 14 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 6 armour
Casualties for Russians: 6 artilleries and 7 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
14 bombers moved from Northwest Persia to Iraq
2 fighters and 2 tactical_bombers moved from Southern Italy to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Germany to Baltic States
3 artilleries moved from Novgorod to Baltic States
6 armour and 5 mech_infantrys moved from Archangel to Baltic States
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Bessarabia to Eastern Poland
Place Units - Germans
1 factory_minor placed in Iraq
8 armour and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Norway
3 infantry placed in Novgorod
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
@Arthur:
Rolling 1d6:
(1)
Has the above been superseded??
Sorry, I can’t read that last post. My destroyer sank your Russian sub on round 2.
Looks like the second roll was a 1. Wouldn’t that mean the sub won?
I was rolling just for my second destroyer since the game was already rolling for the first German destroyer plus your Russian sub. If your sub had hit, I would no longer need to be rolling more dice on the forum. Sorry, I should have made that more clear.
Ah, makes sense.
Wow, you sure have a bunch of games going on at once.