scram 111
L16 G40 Simon (Allies +21) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Algeria to Morocco
ANZAC take Morocco from ItaliansCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Algeria to MoroccoPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 2 destroyers, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Karelia to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
6 armour and 13 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
7 armour moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to United Kingdom
7 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia -
I assume submerge the Russian sub?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 2 destroyers, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries moved from Karelia to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
6 armour and 13 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
7 armour moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to United Kingdom
7 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Novgorod
Germans attack with 4 artilleries
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Germans captures 37PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 6 armour, 2 bombers and 13 mech_infantrys
Russians defend with 3 artilleries and 6 infantry
Germans win, taking Archangel from Russians with 6 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 3 artilleries and 6 infantry
Battle in Iraq
Germans attack with 8 armour
British defend with 1 artillery
Germans win, taking Iraq from Russians with 8 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 97 Sea Zone
Germans attack with 9 bombers, 5 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 cruiser and 2 destroyers; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for French: 1 cruiser and 2 destroyersNon Combat Move - Germans
9 bombers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 bombers moved from Archangel to Novgorod
1 bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic StatesPlace Units - Germans
2 destroyers and 1 transport placed in 93 Sea Zone
4 bombers and 2 fighters placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
@Arthur:
I assume submerge the Russian sub?
Yeah, I guess so.
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It would have had a 1/6 chance of causing a plane to taken as a casualty. I had plenty of hits.
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Yes, seems so.
I’ve been wondering why you let that fleet live for so long.
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I always had more important things to do with my air force. You have been keeping me on my toes. There never has been an easy round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Russia to Belarus
3 fighters moved from Vologda to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
6 artilleries and 7 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
4 aaGuns, 26 artilleries and 33 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Szechwan to SikangPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
4 armour and 6 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Kweichow
Japanese attack with 4 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Jehol to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Korea to Amur
2 infantry moved from Manchuria to AmurPlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Quebec to Eastern United StatesCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 1 transport
Germans win with 2 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 108 Sea Zone to 106 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Kiangsi to AnhwePlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Albania to Bulgaria
1 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - British
British creates battle in territory 37 Sea Zone
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
Italians win, taking 37 Sea Zone from Japanese with no units remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in FormosaNon Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
3 aaGuns, 5 artilleries and 6 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - UK_Pacific
2 fighters placed in Kwangtung
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Kwangtung change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Trans-Jordan
1 mech_infantry moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Italians creates battle in territory Trans-Jordan
Battle in Trans-Jordan
Italians attack with 1 bomber
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber moved from Western Germany to Baltic States
1 fighter moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to Baltic StatesPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Morocco to AlgeriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Scotland to United KingdomCombat - French
Battle in United Kingdom
French attack with 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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forgot to move 1 DD to attack the Russian sub. Rolling round 1
Rolling 1d6:
(6) -
:1d6:
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Rolling 1d6:
(1)





