@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
Yes please. Better than losing the plane in the land battle.
Oops, didn’t press scramble. Here is the plane for round 1:
Rolling 1d6:
(4)
for round 2:
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Philippines to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Japan to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Kwangtung to 43 Sea Zone
1 bomber moved from Kwangtung to 33 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
5 armour and 3 mech_infantrys moved from Kwangtung to Anhwe
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 6 armour, 1 fighter and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 battleship and 1 destroyer; ANZAC defend with 2 submarines
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
Casualties for ANZAC: 2 submarines
Casualties for Americans: 1 battleship and 1 destroyer
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 fighter
Japanese win, taking Caroline Islands from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Anhwe to Jehol
1 mech_infantry moved from Korea to Jehol
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Manchuria
1 mech_infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 destroyer, 1 submarine and 2 transports
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
Americans winJapanese win with 1 destroyer, 1 submarine and 2 transports remaining with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in United Kingdom
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from India to Queensland
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour and 2 mech_infantrys moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Morocco
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Battle in Albania
Non Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Syria
1 artillery moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Alexandria
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Hunan
3 aaGuns, 5 artilleries, 6 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 7 infantry
I assumed the German sub would submerge in SZ93
Oh, sorry, forgot to post summary for China.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 109 Sea Zone
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Baltic States
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
Combat - Italians
Battle in 109 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Baltic States
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from 109 Sea Zone to Western Germany
Place Units - Italians
1 bomber and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,3,6,5,4,2,1,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Algeria to Morocco
ANZAC take Morocco from Italians
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tunisia
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 2 destroyers, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries moved from Karelia to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
6 armour and 13 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
7 armour moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to United Kingdom
7 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
I assume submerge the Russian sub?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 2 destroyers, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries moved from Karelia to Novgorod
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Archangel
6 armour and 13 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
7 armour moved from Northwest Persia to Iraq
1 bomber moved from Western Germany to United Kingdom
7 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 4 artilleries
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Germans captures 37PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 6 armour, 2 bombers and 13 mech_infantrys
Russians defend with 3 artilleries and 6 infantry
Germans win, taking Archangel from Russians with 6 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 8 mech_infantrys
Casualties for Russians: 3 artilleries and 6 infantry
Battle in Iraq
Germans attack with 8 armour
British defend with 1 artillery
Germans win, taking Iraq from Russians with 8 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 97 Sea Zone
Germans attack with 9 bombers, 5 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 cruiser and 2 destroyers; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for French: 1 cruiser and 2 destroyers
Non Combat Move - Germans
9 bombers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 bombers moved from Archangel to Novgorod
1 bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic States
Place Units - Germans
2 destroyers and 1 transport placed in 93 Sea Zone
4 bombers and 2 fighters placed in Western Germany
2 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 60 PUs (2 lost to blockades); end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 113 PUs
@Arthur:
I assume submerge the Russian sub?
Yeah, I guess so.
It would have had a 1/6 chance of causing a plane to taken as a casualty. I had plenty of hits.
Yes, seems so.
I’ve been wondering why you let that fleet live for so long.
I always had more important things to do with my air force. You have been keeping me on my toes. There never has been an easy round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Russia to Belarus
3 fighters moved from Vologda to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
6 artilleries and 7 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
4 aaGuns, 26 artilleries and 33 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Szechwan to Sikang
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from New Guinea to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Philippines to Dutch New Guinea
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 20 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 armour moved from Anhwe to Hopei
4 armour and 6 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from Dutch New Guinea to Philippines
1 fighter moved from Jehol to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
1 aaGun moved from Jehol to Chahar
1 mech_infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 infantry, 6 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Quebec to Eastern United States
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 1 transport
Japanese defend with 1 transport
Americans win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 destroyers and 1 transport
Germans win with 2 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 108 Sea Zone to 106 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs