sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
I forgot the rules for the sub vs sub+transport in SZ109. Certainly you had the option to submerge the Russian sub, but I am not certain the rules if you want to stay and try to protect the sub. I have heard multiple explanations. Let me know what your understanding of the rules are, and if you had wanted to stay and do a sub vs sub battle if it did have the option to fight.
The poor residents of London. Ownership has been changing hands so many times this game. I expect that it will be sacked for a third time next round.
I’m sure if the russian sub doesn’t submerge, you have to win the combat to sink the transport.
I guess I’m happy enough to leave it as is.
I expect you’re right - and the only reason you didn’t sack it this round is that it had no money in it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 aaGuns, 25 artilleries and 40 infantry moved from Russia to Bryansk
3 fighters moved from Samara to Russia
1 artillery and 1 infantry moved from Kazakhstan to Samara
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Shensi to Szechwan
1 bomber moved from Manchuria to Szechwan
1 infantry moved from Shensi to Szechwan
1 bomber moved from Japan to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 tactical_bomber moved from Manchuria to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries, 1 infantry and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport; ANZAC defend with 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -62
Casualties for ANZAC: 2 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers and 1 submarine
Casualties for Japanese: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from New Guinea to 46 Sea Zone
EDIT: 1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 bomber moved from Szechwan to Kwangsi
1 armour, 2 fighters and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Jehol to Kwangtung
Place Units - Japanese
1 bomber and 2 mech_infantrys placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Battle in SZ46 proceeds thus:
Americans hit once, I assume you take the hit on the BB.
Japanese miss.
Americans hit twice. OOL is pretty important now. Where do you want the next two hits? I’ll wait for a reply before I roll it.
Not a lucky day for the Japanese.
Carrier (two Hits)
tac
cruiser
destroyer
Battleship.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Java
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 bomber and 1 destroyer
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Americans and 1 destroyer owned by the Americans retreated to 33 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Morocco
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans win, taking Morocco from Italians, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 1 carrier, 4 destroyers and 8 fighters
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 carrier, 4 destroyers and 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
1 tactical_bomber owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 transport moved from 119 Sea Zone to 117 Sea Zone
4 fighters moved from 109 Sea Zone to Scotland
1 bomber moved from 46 Sea Zone to India
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China
6 artilleries and 7 infantry moved from Burma to Yunnan
2 infantry moved from Caucasus to Northwest Persia
3 submarines moved from 119 Sea Zone to 109 Sea Zone
Combat - British
Battle in Yunnan
British attack with 6 artilleries and 7 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
3 aaGuns moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
@Arthur:
Not a lucky day for the Japanese.
Carrier (two Hits)
tac
cruiser
destroyer
Battleship.
Yes, and ANZAC will try and finish off the battle after Italy’s turn, with its 3 subs and a fighter.
OOL =
cruiser
destroyer
Battleship.
Correct?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Karelia to Vyborg
Italians take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,6,4,4,3,5
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 46 Sea Zone
2 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Battle in Tunisia
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from Burma to Yunnan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Alexandria to Tobruk
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
8 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour moved from Rostov to Caucasus
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Scrambles?
It hasn’t been a good game for Japan.
Full scramble out of Scotland. Let’s see if we can clear those Dark Skies. Or at least reduce the support the bombers can get.
Lose first hit on carriers first
Subs
3 Destroyers
Second hit on carriers
last destroyer
Preserve carriers rather than destroyers if all of your subs are gone.
@Arthur:
It hasn’t been a good game for Japan.
I think my anti-Japan game is better than most. I can’t believe players would not take down Sumatra UK1, not bid artillery in China or not defend against SBR.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
8 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour moved from Rostov to Caucasus
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Combat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Germans attack with 7 armour
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 7 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 8 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 3 tactical_bombers
British defend with 3 submarines; Americans defend with 2 carriers, 4 destroyers and 7 fighters
Germans win with 8 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 3 submarines
Casualties for Americans: 2 carriers, 4 destroyers and 7 fighters
Battle in United Kingdom
Germans captures 33PUs while taking British capital
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Finland to Novgorod
3 aaGuns, 5 armour, 5 artilleries and 22 infantry moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Norway to Finland
1 artillery moved from Norway to Finland
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from 109 Sea Zone to Gibraltar
1 bomber moved from 109 Sea Zone to Gibraltar
6 bombers moved from 109 Sea Zone to Western Germany
1 artillery moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Germany
Germans undo move 2.
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,4,2,4,6,3
Germans collect 65 PUs (2 lost to blockades); end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs