@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L16 G40 Simon (Allies +21) vs ABH (Axis)
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Don’t worry, the Germans’ luck is good enough for victory. Not building any troops in London the first round is a devastating mistake.
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So it would seem.
I thought putting two fighters in was a half decent proxy.
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At minimum two fighters and a couple infantry. Most people do a fighter and six infantry; even that can be defeated by a strong Sea Lion, but at a high cost.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 109 Sea Zone -
Scrambles (2 possible)?
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Scramble the fighter out of the UK to 109 (since it’s dead anyway). French one in scotland can stay put.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
British scrambles to create a battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 transports
British defend with 1 fighter
Germans win with 3 bombers, 1 fighter and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in United Kingdom
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from 109 Sea Zone to Western Germany
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 3 tactical_bombers moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
6 armour moved from Western Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
3 infantry moved from Germany to Western Germany
1 mech_infantry moved from Southern France to YugoslaviaPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
7 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,5,5,5,6,6
Germans collect 48 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 armour, 2 fighters and 1 mech_infantry moved from Vyborg to Norway
Russians take Finland from Germans
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Norway
Russians attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 5 infantry
retreated to Norway
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Norway to Vyborg
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 artillery and 14 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Northwest Persia
7 infantry moved from Baltic States to Belarus
9 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to PhilippinesCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Manchuria to Japan
1 mech_infantry moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 artilleries placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
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Scramble in Japan?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win, taking Korea from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in United Kingdom
Americans attack with 1 bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to United Kingdom
Germans win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Scotland
EDIT: 1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to 123 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
Forgot to attack the sub off Malaya. Used up all my planes too. I still want to attack it, just with the DD.
DD:
Rolling 1d6:
(6)Sub:
Rolling 1d6:
(6) -
Round 2:
DD
Rolling 1d6:
(2)
Sub
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry and 1 tactical_bomber moved from Shan State to French Indo China
3 fighters moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
4 infantry moved from Scotland to United KingdomCombat - British
Battle in United Kingdom
British attack with 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
1 infantry owned by the British retreated to Scotland
Germans win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Yunnan
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Yunnan to India
1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber moved from Shan State to Burma
4 artilleries moved from India to Burma
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 68 Sea ZonePlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer





