Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to Tsinghai
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters
ANZAC defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in Sikang
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
2 fighters moved from Tsinghai to Shensi
1 fighter moved from Manchuria to Anhwe
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,5,4,1,1,3,6,2,3,6,1,5
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 112 Sea Zone to Norway
4 carriers and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Guam to Kiangsu
5 carriers, 2 destroyers, 5 fighters and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Norway
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Gibraltar to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 12 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from India to Shan State
1 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
3 artilleries moved from India to Burma
1 bomber moved from Caucasus to Yunnan
5 fighters moved from Burma to Szechwan
1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter moved from Burma to Shan State
2 fighters moved from Caucasus to Samara
2 mech_infantrys moved from Volgograd to Samara
Combat - British
Battle in Yunnan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 fighters
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Japanese: 2 fighters
Battle in Shan State
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British win, taking Samara from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Samara to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
2 armour moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
4 fighters moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
9 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 8 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Shan State to Burma
1 bomber moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Algeria to Tunisia
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2,6,5,6,3,1,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to Shan State
1 bomber moved from Caucasus to Ukraine
Combat - ANZAC
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caroline Islands
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Ukraine to Caucasus
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
no way I can win this one - GG.
I’ll post the loss.
Rematch?
sure gg
same conditions and sides?
why not? sure. Let me set it up
Same placements or different?
tr in 39 and 71 and dd in 98, or balanced mod? I f you dont want to play bm then just set up normal game
game up: scrambles awaited
http://www.axisandallies.org/forums/index.php?topic=37956.msg1541252#new