@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
Ktylu (Axis) vs. simon33 (Allies +18)
-
And kamikaze?
-
OOL- go cheapest first.
carriers can die, planes can land if a miracle happened.
use 2 kamizs on battleship
2 on cruiser
rest on destroyersdoes no good to hit your carriers, they can land in Iwo, i must of missed that. i thought i still had Iwo, and UK goes after America… must of missed that :-D
yes scramble
89% to loose! hehe kami depending…
-
Looks like you’ve already used 2 Kamis.
Hit on cruiser.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 4 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
8 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 submarines, 2 tactical_bombers and 3 transports
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 transports moved from 12 Sea Zone to 10 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 carrier, 2 destroyers and 2 fighters moved from 119 Sea Zone to 109 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
UK_Pacific take 6 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone -
Scramble SZ6?
-
no sir
100% to loose even with scramble :{
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
UK_Pacific take 6 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea ZoneCombat - British
Battle in Korea
British converts factory_upgrade into different units
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians win, taking Korea from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 carrier moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Persia to Iraq
3 artilleries and 2 infantry moved from India to West India
4 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
4 artilleries and 2 infantry moved from French Indo China to Shan State
1 transport moved from 44 Sea Zone to 37 Sea ZonePlace Units - UK_Pacific
1 armour and 3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 1 armour and 3 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Egypt to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Alexandria
Italians take Alexandria from French
1 armour moved from Alexandria to Tobruk
Italians take Tobruk from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Greece to BulgariaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Albania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Italians
3 mech_infantrys placed in Egypt
3 artilleries placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from New South Wales to 60 Sea Zone
1 bomber moved from New South Wales to Shan State
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Karelia to Belarus
2 fighters moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Romania
Germans take Romania from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Eastern Poland to Belarus
21 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
3 armour and 1 artillery moved from Germany to 114 Sea Zone
3 armour, 1 artillery, 1 cruiser and 4 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Karelia to Novgorod
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Albania
1 bomber moved from Germany to Albania
1 artillery moved from Germany to Western GermanyCombat - Germans
Battle in Albania
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Bulgaria
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 bomber moved from Albania to Eastern Poland
3 armour and 1 artillery moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour placed in United Kingdom
1 bomber and 2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,1,1,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bulgaria to Greece
Russians take Greece from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Smolensk
2 artilleries and 5 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
4 aaGuns, 1 armour, 5 artilleries and 13 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 artilleries placed in Ukraine
5 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,6,4,4
Japanese collect 4 PUs (6 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 fighter, 5 infantry and 4 transports; Remaining resources: 6 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans captures 28PUs while taking Italians capital
Americans win, taking 109 Sea Zone from Germans, taking Southern Italy from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier, 1 fighter and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to Quebec
3 transports moved from 117 Sea Zone to 106 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 16 Sea Zone to 26 Sea Zone
8 submarines moved from 16 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to MidwayPlace Units - Americans
4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6
Americans collect 55 PUs; end with 89 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 artilleries and 2 infantry moved from West India to Eastern Persia
1 carrier and 1 fighter moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from India to 81 Sea Zone
2 fighters moved from India to Iraq
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea ZoneCombat - British
Non Combat Move - British
2 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - UK_Pacific
3 artilleries and 1 fighter placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 1 fighter
Some Units in 39 Sea Zone change ownership: 2 transports -
Rome sacked, Japan will probably be sacked next turn.
-
Ill give ya that one, i missed blocking that sea zone.
What a mistake on my part, blah.
Ill post your victory in this one.
Care for another game? Id like to play the axis again, those beginning rolls for Japan just destroyed me.
-
@ktylu:
Ill give ya that one, i missed blocking that sea zone.
What a mistake on my part, blah.
Ill post your victory in this one.
Care for another game? Id like to play the axis again, those beginning rolls for Japan just destroyed me.
Yep, Ok.
Bid = sub sz98, art Kweichow, Suiyuyan and Karelia.





