@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries and 1 bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Finland to Karelia
2 mech_infantrys moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour and 6 mech_infantrys moved from Belarus to Smolensk
2 bombers moved from Poland to Smolensk
1 bomber moved from Germany to Smolensk
2 fighters moved from Western Germany to Karelia
1 armour and 6 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
3 armour moved from Germany to Slovakia Hungary
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Novgorod to Smolensk
23 infantry moved from Poland to Eastern Poland
2 artilleries moved from Western Germany to Germany
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 3 armour
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 7 armour, 3 bombers and 6 mech_infantrys
Russians defend with 15 artilleries
Germans win, taking Smolensk from Russians with 4 armour and 3 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for Russians: 15 artilleries
Battle in Karelia
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 3 fighters and 6 infantry
Americans defend with 1 airfield, 3 artilleries and 2 infantry
Germans win, taking Scotland from Americans with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
3 aaGuns moved from Poland to Eastern Poland
1 artillery, 4 infantry and 1 mech_infantry moved from 114 Sea Zone to Poland
3 bombers moved from Smolensk to Belarus
2 fighters moved from Karelia to Novgorod
Place Units - Germans
2 artilleries placed in Novgorod
Germans undo move 1.
3 armour placed in Novgorod
1 armour and 2 artilleries placed in United Kingdom
3 armour and 1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,3,2,6,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
3 fighters moved from Russia to Belarus
8 artilleries and 8 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Belarus
1 armour moved from Romania to Albania
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Jehol to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 3 bombers and 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 3 bombers and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Albania
Russians attack with 1 armour
Italians defend with 2 aaGuns
Russians win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Smolensk
Russians attack with 8 artilleries and 8 infantry
Germans defend with 4 armour
Russians win, taking Smolensk from Germans with 8 artilleries and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
4 infantry moved from Russia to Bryansk
3 artilleries and 15 infantry moved from Bessarabia to Ukraine
4 aaGuns, 5 artilleries and 8 infantry moved from Bryansk to Ukraine
3 infantry moved from Central Mongolia to Ulaanbaatar
Place Units - Russians
1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Russia
1 armour placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Korea to 6 Sea Zone
Non Combat Move - Japanese
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,6,1
Japanese collect 15 PUs (1 lost to blockades); end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
Scramble SZ6? Max D for OOL?
And kamikaze?
OOL- go cheapest first.
carriers can die, planes can land if a miracle happened.
use 2 kamizs on battleship
2 on cruiser
rest on destroyers
does no good to hit your carriers, they can land in Iwo, i must of missed that. i thought i still had Iwo, and UK goes after America… must of missed that :-D
yes scramble
89% to loose! hehe kami depending…
Looks like you’ve already used 2 Kamis.
Hit on cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 4 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
8 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 submarines, 2 tactical_bombers and 3 transports
3 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
2 transports moved from 12 Sea Zone to 10 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 carrier, 2 destroyers and 2 fighters moved from 119 Sea Zone to 109 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
UK_Pacific take 6 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Scramble SZ6?
no sir
100% to loose even with scramble :{
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Tunisia to Libya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
UK_Pacific take 6 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Combat - British
Battle in Korea
British converts factory_upgrade into different units
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians win, taking Korea from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 carrier moved from 17 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Persia to Iraq
3 artilleries and 2 infantry moved from India to West India
4 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
1 carrier and 1 fighter moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
4 artilleries and 2 infantry moved from French Indo China to Shan State
1 transport moved from 44 Sea Zone to 37 Sea Zone
Place Units - UK_Pacific
1 armour and 3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 1 armour and 3 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Egypt to 81 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Alexandria
Italians take Alexandria from French
1 armour moved from Alexandria to Tobruk
Italians take Tobruk from Russians
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Bulgaria
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bulgaria
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Albania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Italians
3 mech_infantrys placed in Egypt
3 artilleries placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from New South Wales to 60 Sea Zone
1 bomber moved from New South Wales to Shan State
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Karelia to Belarus
2 fighters moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Romania
Germans take Romania from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 artillery moved from Eastern Poland to Belarus
21 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
3 armour and 1 artillery moved from Germany to 114 Sea Zone
3 armour, 1 artillery, 1 cruiser and 4 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Karelia to Novgorod
1 armour moved from Slovakia Hungary to Bulgaria
1 armour moved from Slovakia Hungary to Albania
1 bomber moved from Germany to Albania
1 artillery moved from Germany to Western Germany
Combat - Germans
Battle in Albania
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Bulgaria
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 bomber moved from Albania to Eastern Poland
3 armour and 1 artillery moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Novgorod
2 armour placed in United Kingdom
1 bomber and 2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,1,1,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bulgaria to Greece
Russians take Greece from Italians
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 infantry moved from Bryansk to Smolensk
2 artilleries and 5 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
4 aaGuns, 1 armour, 5 artilleries and 13 infantry moved from Ukraine to Bessarabia
Place Units - Russians
2 artilleries placed in Ukraine
5 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6,4,6,4,4
Japanese collect 4 PUs (6 lost to blockades); end with 4 PUs total