Witt and his (tiny) Private BM

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Queensland to 54 Sea Zone
                4 artilleries moved from Queensland to 54 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 54 Sea Zone to 49 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 49 Sea Zone to 33 Sea Zone
                4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 destroyer moved from 49 Sea Zone to 46 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 2 artilleries, 3 fighters and 2 infantry
                    Germans defend with 2 artilleries and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                3 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_37775_Ame10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Excuse the edit - somehow I put 2 blocking DDs in sz22!

    Did not scramble from the Carolines as my fleet could move there in combat and preclude that being sensible.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_37775_Chi10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Whoops! Forgot to move my US mobile units so just edited those moves in. Sorry!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bit annoyed that I saw too late that you had a DD in my blocking SZ for Carolines. Liked keeping you Out of there!

    20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Persia: 1 armour
                EDIT: Adding units owned by Americans to Eastern Persia: 1 armour
                EDIT: Removing units owned by Americans from Iraq: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern Persia: 2 mech_infantrys
                EDIT: Removing units owned by Americans from Iraq: 1 fighter
                EDIT: Adding units owned by Americans to Persia: 1 fighter
                EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode
                British buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from West India to India
                2 fighters moved from Persia to India
                2 tactical_bombers moved from West India to India
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
                    British win, taking Caucasus from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from India to Persia
                2 fighters moved from India to West India
                2 artilleries moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                2 artilleries and 1 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                3 fighters moved from Caucasus to Persia
                2 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 mech_infantrys placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

    triplea_37775_UK_10.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,2,4,4,5,5,3,6,2
                Italians collect 4 PUs (11 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Rostov : 1 aaGun, 1 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 24 / 29
        Japanese : 65 / 78
        Americans : 58 / 90
        Chinese : 0 / 2
        British : 33 / 42
        UK_Pacific : 5 / 5
        Italians : 15 / 7
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37775_Ita10.tsvg

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    @wittmann:

    20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?

    Yes - used all 8 land units and some air. Your AA missed.

    Fleet has moved in. Could have done it in combat to preclude a scramble, but assumed I had and did not scramble your air. It was a lazy shortcut that cost me any bombard, but I was feeling cocky! Hope that is okay?

    Need to go now - we have guests tonight - so will look at ANZAC tomorrow.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You should have gone in, because I could have sunk the TTs and scrambling to prevent the Bombard, mY have damaged a Battkeship, which I might have sunk with my counter arrack.

  • 25 24 23 22 21 20 19 18 17 16

    I suppose a good rule is to always avoid any lazy shortcuts. :-)

    Happy to do it all again and scramble your fighters instead. Just say the word.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are a gentleman. Don’t worry. Am annoyed at myself that I did not block, like I did last turn. I rush your goes most of the time.
    Am finding it hard to play, as Al wants more help with Raf. Both of them are under the weather today.
    Enjoy your evening.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You need some little ray of hope. Perhaps, I have inadvertently given you half a chance!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I also feel for Dukla. He keeps having to play the oldies at 42 and he is crying out for soe. 1914 action. I would play.

  • 25 24 23 22 21 20 19 18 17 16

    @wittmann:

    I also feel for Dukla. He keeps having to play the oldies at 42 and he is crying out for soe. 1914 action. I would play.

    It’s up to you and Mark!

  • 25 24 23 22 21 20 19 18 17 16

    @wittmann:

    Am annoyed at myself that I did not block, like I did last turn.

    I looked at whether you could block again when I did the US on the previous turn and did not think you could. Perhaps I was wrong.

  • 25 24 23 22 21 20 19 18 17 16

    @wittmann:

    You need some little ray of hope. Perhaps, I have inadvertently given you half a chance!

    Now all I need is the other half a chance and I’ll be happy. See what you can do, there’s a good chap! :wink:

  • 25 24 23 22 21 20 19 18 17 16

    Bugger - good ANZAC result in sz55, but forgot to attack Celebes - will start again!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_37775_ANZ10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Wish I had not bothered!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Persia

    Turn Complete - French

    triplea_37775_Fre10.tsvg

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