Witt and his (tiny) Private BM

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I rearranged my fts, so I had one in Germany. If I had used the ones I had better, I could have done this. I have a fussy Raf on my knee. It is “cheating”, but I would have done properly, if I was mot rushing . Excuse my impropriety!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I should have sent the Berlin one to Normandy, not SD France. Then would have been ok. I am sure you have no complaints!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 23 PUs;
                Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Tambov to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Archangel
                1 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Tambov
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                2 infantry moved from Urals to Vologda
                1 artillery and 1 infantry moved from Russia to Vologda

    Place Units - Russians
                5 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_37775_Rus10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Complaints? Where do you want me to start!

    I know you always think you are losing, but putting that to one side, how do you read this game at the moment?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are losing.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Annoying you can still buy 6 units . I cannot break through, as I can only make 6 plus a few Mech in Berlin.
    I think I need to attack with Japan, if I cannot win with them . Is annoyingly frustrating, as Japan is holding very well. Do not want to open the floodgates giving you unnecessary income and units. I lack the killer instinct: knowing when one side is close to the victory and relinquishing the other Axis half.

  • 25 24 23 22 21 20 19 18 17 16

    Mmmm

  • 25 24 23 22 21 20 19 18 17 16

    BTW - the revised balanced mod has new victory conditions for the allies - perhaps we should use that for our next game.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I think it was to stop the Axis winning only on one board. That makes sense in OOB rules.
    Not sure the Sllies need more help with this Balanced one.

  • 25 24 23 22 21 20 19 18 17 16

    It also gives G a couple of NOs to go for. With that and the more sensible allied VCs it is probably an improvement I would say.

    Has Tojo gone for a nap?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to Celebes
                1 bomber moved from French Indo China to 44 Sea Zone
                1 fighter moved from Philippines to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 bomber moved from French Indo China to India

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in India
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                1 bomber moved from 44 Sea Zone to French Indo China
                1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Yunnan to French Indo China
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 infantry placed in Japan
                1 artillery and 1 infantry placed in Malaya
                3 mech_infantrys placed in Kiangsu
                3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry and 1 mech_infantry
        Hunan : 1 flag, 1 infantry and 1 mech_infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry and 1 mech_infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 artilleries
        Burma : 1 flag, 1 aaGun, 1 armour, 7 artilleries and 9 mech_infantrys
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield and 1 infantry
        French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor and 1 infantry
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
        39 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 22 / 29
        Japanese : 68 / 78
        Americans : 53 / 95
        Chinese : 0 / 2
        British : 33 / 45
        UK_Pacific : 2 / 0
        Italians : 15 / 3
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37775_Jap10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Queensland to 54 Sea Zone
                4 artilleries moved from Queensland to 54 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 54 Sea Zone to 49 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 49 Sea Zone to 33 Sea Zone
                4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 destroyer moved from 49 Sea Zone to 46 Sea Zone
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 2 artilleries, 3 fighters and 2 infantry
                    Germans defend with 2 artilleries and 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                3 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_37775_Ame10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Excuse the edit - somehow I put 2 blocking DDs in sz22!

    Did not scramble from the Carolines as my fleet could move there in combat and preclude that being sensible.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_37775_Chi10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Whoops! Forgot to move my US mobile units so just edited those moves in. Sorry!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Bit annoyed that I saw too late that you had a DD in my blocking SZ for Carolines. Liked keeping you Out of there!

    20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Persia: 1 armour
                EDIT: Adding units owned by Americans to Eastern Persia: 1 armour
                EDIT: Removing units owned by Americans from Iraq: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Eastern Persia: 2 mech_infantrys
                EDIT: Removing units owned by Americans from Iraq: 1 fighter
                EDIT: Adding units owned by Americans to Persia: 1 fighter
                EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
                EDIT: Turning off Edit Mode
                British buy 3 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from West India to India
                2 fighters moved from Persia to India
                2 tactical_bombers moved from West India to India
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
                    British win, taking Caucasus from Germans with 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from India to Persia
                2 fighters moved from India to West India
                2 artilleries moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                2 artilleries and 1 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                3 fighters moved from Caucasus to Persia
                2 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                2 mech_infantrys placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs

    triplea_37775_UK_10.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,2,2,4,4,5,5,3,6,2
                Italians collect 4 PUs (11 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Romania : 2 mech_infantrys
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Rostov : 1 aaGun, 1 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 24 / 29
        Japanese : 65 / 78
        Americans : 58 / 90
        Chinese : 0 / 2
        British : 33 / 42
        UK_Pacific : 5 / 5
        Italians : 15 / 7
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37775_Ita10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    @wittmann:

    20effijng 5 swing. Did you not bombard? I always keep two, so as to prevent that. Has your fleet moved in? Will look later, as am off. Did uou land all 8 units, without any cover? Or was there Air in the SZ?

    Yes - used all 8 land units and some air. Your AA missed.

    Fleet has moved in. Could have done it in combat to preclude a scramble, but assumed I had and did not scramble your air. It was a lazy shortcut that cost me any bombard, but I was feeling cocky! Hope that is okay?

    Need to go now - we have guests tonight - so will look at ANZAC tomorrow.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You should have gone in, because I could have sunk the TTs and scrambling to prevent the Bombard, mY have damaged a Battkeship, which I might have sunk with my counter arrack.

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