dice…
Witt and his (tiny) Private BM
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scramble sz97?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Volgograd from Germans
2 infantry moved from West India to India
1 artillery moved from West India to India
2 fighters moved from West India to India
2 tactical_bombers moved from Persia to IndiaCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 fighter and 5 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer
4 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 destroyer
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking India from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 fighters moved from India to Persia
2 tactical_bombers moved from India to West India
1 fighter moved from Northwest Persia to Persia
3 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Eastern Persia
2 artilleries moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 destroyers moved from 77 Sea Zone to 81 Sea Zone
1 armour moved from West India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
Sorry about the belated edit of a move for that US fighter Leo. I had meant to do it in the US turn and saw I had not when I came to do the UK’s.
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Is fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to TambovCombat - Italians
Battle in Southern France
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
1 mech_infantry owned by the Italians retreated to Northern Italy
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,3,2,2,3
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 aaGun, 1 armour and 1 mech_infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 77
Russians : 23 / 28
Japanese : 65 / 86
Americans : 61 / 95
Chinese : 0 / 2
British : 33 / 45
UK_Pacific : 5 / 8
Italians : 15 / 3
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Actually the US fighter edit is not there. Must have posted w/out it. Will do it now ……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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I will swap a ft for art and two inf
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Southern France
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Novgorod to Russia
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to ArchangelCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 artillery and 2 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
French defend with 1 infantry; British defend with 3 infantry; Russians defend with 1 aaGun and 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Casualties for British: 3 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern France to France
1 fighter moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
1 artillery moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Bryansk
4 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 bomber moved from Bryansk to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
2 fighters and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
2 artilleries placed in France
1 infantry placed in Germany
Germans undo move 4.
1 fighter and 3 infantry placed in Western Germany
1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 1 mech_infantry
Germany : 1 factory_major, 1 fighter, 2 infantry and 4 mech_infantrys
Holland Belgium : 2 artilleries and 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 6 armour, 19 artilleries, 6 fighters, 15 infantry and 26 mech_infantrys
Rostov : 1 flag, 1 aaGun and 1 artillery
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 5 mech_infantrys
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
99 Sea Zone : 1 flag
115 Sea Zone : 1 transport
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 58 / 75
Russians : 18 / 28
Japanese : 62 / 86
Americans : 53 / 95
Chinese : 0 / 2
British : 33 / 45
UK_Pacific : 5 / 8
Italians : 15 / 3
ANZAC : 13 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I rearranged my fts, so I had one in Germany. If I had used the ones I had better, I could have done this. I have a fussy Raf on my knee. It is “cheating”, but I would have done properly, if I was mot rushing . Excuse my impropriety!
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I should have sent the Berlin one to Normandy, not SD France. Then would have been ok. I am sure you have no complaints!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 infantry moved from Urals to Vologda
1 artillery and 1 infantry moved from Russia to VologdaPlace Units - Russians
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Complaints? Where do you want me to start!
I know you always think you are losing, but putting that to one side, how do you read this game at the moment?
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You are losing.
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Annoying you can still buy 6 units . I cannot break through, as I can only make 6 plus a few Mech in Berlin.
I think I need to attack with Japan, if I cannot win with them . Is annoyingly frustrating, as Japan is holding very well. Do not want to open the floodgates giving you unnecessary income and units. I lack the killer instinct: knowing when one side is close to the victory and relinquishing the other Axis half. -
Mmmm
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BTW - the revised balanced mod has new victory conditions for the allies - perhaps we should use that for our next game.
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I think it was to stop the Axis winning only on one board. That makes sense in OOB rules.
Not sure the Sllies need more help with this Balanced one. -
It also gives G a couple of NOs to go for. With that and the more sensible allied VCs it is probably an improvement I would say.
Has Tojo gone for a nap?





