Witt and his (tiny) Private BM

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 mech_infantry moved from Northwest Persia to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                2 fighters moved from West India to India
                2 tactical_bombers moved from Persia to India

    triplea_37775_Bri9.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    scramble sz97?

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 mech_infantry moved from Northwest Persia to Volgograd
                      Russians take Volgograd from Germans
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                2 fighters moved from West India to India
                2 tactical_bombers moved from Persia to India

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 fighter and 5 submarines
                    Germans defend with 2 fighters; Italians defend with 1 destroyer
                    4 submarines owned by the British Submerged
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 fighter and 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in India
                    British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking India from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 fighters moved from India to Persia
                2 tactical_bombers moved from India to West India
                1 fighter moved from Northwest Persia to Persia
                3 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Eastern Persia
                2 artilleries moved from Iraq to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 1 infantry moved from Persia to Eastern Persia
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 destroyers moved from 77 Sea Zone to 81 Sea Zone
                1 armour moved from West India to Eastern Persia

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 submarine placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_37775_UK_9.tsvg

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    Sorry about the belated edit of a move for that US fighter Leo. I had meant to do it in the US turn and saw I had not when I came to do the UK’s.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Is fine.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                1 infantry moved from Rostov to Tambov
                1 mech_infantry moved from Ukraine to Tambov

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 infantry and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    1 mech_infantry owned by the Italians retreated to Northern Italy
                    Americans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,3,3,2,2,3
                Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major, 1 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Rostov : 1 aaGun, 1 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 77
        Russians : 23 / 28
        Japanese : 65 / 86
        Americans : 61 / 95
        Chinese : 0 / 2
        British : 33 / 45
        UK_Pacific : 5 / 8
        Italians : 15 / 3
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37775_Ita9.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Actually the US fighter edit is not there. Must have posted w/out it. Will do it now ……

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_37775_ANZ9.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Egypt
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    triplea_37775_Fre9.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I will swap a ft for art and two inf

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Southern France
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Southern France
                1 artillery moved from France to Holland Belgium
                1 mech_infantry moved from Ukraine to Caucasus
                2 artilleries and 1 infantry moved from Rostov to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 bomber moved from Novgorod to Russia
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Russia
                1 fighter moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Archangel

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    Americans defend with 1 artillery and 2 infantry
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
                    French defend with 1 infantry; British defend with 3 infantry; Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Germans win, taking 125 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from 125 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Southern France to France
                1 fighter moved from Volgograd to Bryansk
                1 bomber moved from Volgograd to Bryansk
                1 artillery moved from Ukraine to Rostov
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                5 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter moved from Archangel to Bryansk
                4 fighters moved from Russia to Bryansk
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 bomber moved from Bryansk to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 mech_infantrys placed in Germany
                2 artilleries and 1 infantry placed in France
                2 fighters and 3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                2 artilleries placed in France
                1 infantry placed in Germany
                Germans undo move 4.
                1 fighter and 3 infantry placed in Western Germany
                1 fighter placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Poland : 1 mech_infantry
        Germany : 1 factory_major, 1 fighter, 2 infantry and 4 mech_infantrys
        Holland Belgium : 2 artilleries and 2 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns, 6 armour, 19 artilleries, 6 fighters, 15 infantry and 26 mech_infantrys
        Rostov : 1 flag, 1 aaGun and 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 5 mech_infantrys
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 armour, 2 artilleries and 2 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        99 Sea Zone : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 58 / 75
        Russians : 18 / 28
        Japanese : 62 / 86
        Americans : 53 / 95
        Chinese : 0 / 2
        British : 33 / 45
        UK_Pacific : 5 / 8
        Italians : 15 / 3
        ANZAC : 13 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37775_Ger10.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I rearranged my fts, so I had one in Germany. If I had used the ones I had better, I could have done this. I have a fussy Raf on my knee. It is “cheating”, but I would have done properly, if I was mot rushing . Excuse my impropriety!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I should have sent the Berlin one to Normandy, not SD France. Then would have been ok. I am sure you have no complaints!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 23 PUs;
                Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Vologda to Archangel
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Tambov to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Archangel
                1 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Tambov
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                2 infantry moved from Urals to Vologda
                1 artillery and 1 infantry moved from Russia to Vologda

    Place Units - Russians
                5 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_37775_Rus10.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    Complaints? Where do you want me to start!

    I know you always think you are losing, but putting that to one side, how do you read this game at the moment?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are losing.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Annoying you can still buy 6 units . I cannot break through, as I can only make 6 plus a few Mech in Berlin.
    I think I need to attack with Japan, if I cannot win with them . Is annoyingly frustrating, as Japan is holding very well. Do not want to open the floodgates giving you unnecessary income and units. I lack the killer instinct: knowing when one side is close to the victory and relinquishing the other Axis half.

  • 25 24 23 22 21 20 19 18 17 16

    Mmmm

  • 25 24 23 22 21 20 19 18 17 16

    BTW - the revised balanced mod has new victory conditions for the allies - perhaps we should use that for our next game.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I think it was to stop the Axis winning only on one board. That makes sense in OOB rules.
    Not sure the Sllies need more help with this Balanced one.

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